=======================================================================================
COMPONENT DATA FILE
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Name:
  The name of this component.

Description:
  A brief description of this component and its uses.

Pic Num:
  The picture number from the Comps.bmp used for this component.

Tonnage Space Taken:
  The number of spaces in a ship size that are taken up by this component.

Tonnage Structure:
  The number of points of damage this component can withstand before being destroyed.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of this component in this resource.

Vehicle Type:
  The type of vehicle this component can be placed in.
  Allowable Values for Vehicle Type:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat\WeapPlat, Ftr\Trp\Drone,
    Ftr\Drone, All

Supply Amount Used:
  The amount of supplies this component uses each time it is activated.

Restrictions:
  TBD

General Group:
  The General Group this component belongs to. This is used in the
  Add Design Window to only show components of a given group.

Family:
  The family grouping of this component. This is used to determine which components
  can be removed when showing only the latest component of type. This can be
  any number as long as all components with the same name and a different
  Roman Numeral have the same family number.

Roman Numeral:
  The number that follows a component and is displayed as a roman numeral. This is
  a regular number of 0 - 20 which is used to describe components that are
  improved version of an earlier model. This number should be the value of the
  Roman Numeral which follows the name of the component. A value of zero means
  that there is no roman numeral for this component.
  Allowable values for Roman Numeral:
    0 - 20.

Custom Group:
  A number which allows the creation of custom groups of components. This number
  is referenced by the Ship Sizes when they use the Abilities 'Do Not Allow
  Components of Custom Group' and 'Only Allow Components of Custom Group'.

Number of Tech Req:
  The number of Tech Requirements that are for this component. The Tech requirement
  determines the technology level an empire must have before this component
  becomes visible to be used in designs.

Tech Area Req X:
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.

Number of Abilities:
  The number of abilities that this component possesses.

Ability X Type, Ability X Descr, Ability X Val 1, Ability X Val 2:
  The details of the ability. See the Abilities.txt file for details.
  The x is the number of the ability.

Weapon Type:
  The weapon type of this component.
  Allowable values for Weapon Type:
    None, Direct Fire, Seeking, Point-Defense, Warhead

[If Weapon Type is not None, then the following fields should be present.]

Weapon Target:
  Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat, Seekers, Ftr\Sat\Seekers


Weapon Damage at Rng:
  The damage this weapon will do at ranges 1 - 20.

Weapon Damage Type:
  The type of damage that is done when the weapon hits.
  Allowable values for Weapon Damage Type:
    Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons,
    Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5,
    Only Planet Population, Only Planet Conditions, Only Resupply Depots,
    Only Spaceports, Pushes Target, Pulls Target, Random Target Movement,
    Only Shield Generators, Only Boarding Parties, Only Security Stations,
    Only Planet Destroyers, Skips Armor, Skips Shields And Armor,
    Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, 
    Crew Conversion, Only Master Computers, Skips All Shields

Weapon Reload Rate:
  The rate at which the weapon reloads. This is the number of turns before the
  weapon can fire again.

Weapon Display Type:
  Beam, Torp, Seeker

Weapon Display:
  Beam - The index number of the beam picture to display (in Pictures\Combat\Beams.bmp).
  Torp - The index number of the torp picture to display (in Pictures\Combat\Torps.bmp).
  Seeker - The index of the seeker picture to display (in the main bitmap for each race).

Weapon Speed:
  For Seeking weapons, the number of squares per turn the weapon moves.

Weapon Modifier:
  Any special bonus this weapon receives.

Weapon Sound:
  The name of the WAV file that is played when this weapon fires.

=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Universal Colony
Description           := Materials needed to start a colony of any sort.
Pic Num               := 54
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2500
Cost Organics         := 2500
Cost Radioactives     := 2500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 4003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Universal Colonizer
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Standard Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock planet.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Colonize Planet - Ice
Ability 2 Descr       := Can colonize an ice/water planet.
Ability 2 Val 1       := 
Ability 2 Val 2       := 
Ability 3 Type        := Colonize Planet - Gas
Ability 3 Descr       := Can colonize a gas giant planet.
Ability 3 Val 1       := 
Ability 3 Val 2       := 
Ability 4 Type        := Cargo Storage
Ability 4 Descr       := Provides 500kT worth of cargo space.
Ability 4 Val 1       := 500
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2500
Cost Organics         := 2500
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 4001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Standard Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 250kT worth of cargo space.
Ability 2 Val 1       := 250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Water/Ice World Colony
Description           := Materials needed to start a colony on an water/ice planet.
Pic Num               := 114
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2500
Cost Organics         := 2500
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 4002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Standard Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 250kT worth of cargo space.
Ability 2 Val 1       := 250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony
Description           := Materials needed to start a colony orbiting a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 4500
Cost Organics         := 2500
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 4003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Standard Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 250kT worth of cargo space.
Ability 2 Val 1       := 250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate I
Description           := Technical components needed to constuct a Type I Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4985
Tonnage Structure     := 1000
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 6
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 2
Number of Abilities   := 4
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 100 light years away.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Standard Ship Movement
Ability 4 Descr       := Generates 1 standard thrust.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate II
Description           := Technical components needed to constuct a Type II Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4985
Tonnage Structure     := 1000
Cost Minerals         := 15000
Cost Organics         := 0
Cost Radioactives     := 15000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 7
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 200 light years away.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Standard Ship Movement
Ability 4 Descr       := Generates 1 standard thrust.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate III
Description           := Technical components needed to constuct a Type III Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4985
Tonnage Structure     := 1000
Cost Minerals         := 20000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 8
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 4
Number of Abilities   := 4
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 300 light years away.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Standard Ship Movement
Ability 4 Descr       := Generates 1 standard thrust.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate IV
Description           := Technical components needed to constuct a Type IV Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4985
Tonnage Structure     := 1000
Cost Minerals         := 25000
Cost Organics         := 0
Cost Radioactives     := 25000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 10
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 4
Number of Abilities   := 4
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 400 light years away.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Standard Ship Movement
Ability 4 Descr       := Generates 1 standard thrust.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate V
Description           := Technical components needed to constuct a Type V Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4985
Tonnage Structure     := 1000
Cost Minerals         := 30000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 10
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 4
Number of Abilities   := 4
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       := 
Ability 1 Val 2       := 
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 500 light years away.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Standard Ship Movement
Ability 4 Descr       := Generates 1 standard thrust.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Civilian Ship
Description           := Ship has a civilian crew and funding.
Pic Num               := 7
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11081
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Civilian ships are privately owned and get a maintenance reduction of 60%.
Ability 1 Val 1       := -60
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the untrained civilian crew, the ship suffers a -60% penalty in combat.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 60
Ability 3 Val 2       := 0
Ability 4 Type        := Planet Value Change - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Corporate Ship
Description           := Ship has a corporate crew and funding.
Pic Num               := 51
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11082
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Corporate ships are owned and crewed by corporations and get a maintenance reduction of 40%.
Ability 1 Val 1       := -40
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the less experienced civilian crew, the ship suffers a -30% penalty in combat.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Ability 4 Type        := Damage Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := House Ship
Description           := Ship has a Centauri House crew and funding.
Pic Num               := 51
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11082
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := House ships are sponsered and crewed by the great Centauri Houses and get a maintenance reduction of 35%.
Ability 1 Val 1       := -35
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the less experienced House crew, the ship suffers a -35% penalty in combat.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 35
Ability 3 Val 2       := 0
Ability 4 Type        := Damage Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Worker Caste Ship
Description           := Minbari ship that is maintained and crewed primarily by the Worker Caste.
Pic Num               := 7
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11081
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Having the full support of the Worker Caste grants the ship a maintenance reduction of 50%.
Ability 1 Val 1       := -50
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the lack of Warrior Caste crew members, the ship suffers a -50% penalty in combat.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := Planet Value Change - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Religious Caste Ship
Description           := Minbari ship that is maintained and crewed primarily by the Religious Caste, thus reducing cost but also efficiency.
Pic Num               := 51
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11082
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Being run by the Religious Caste grants the ship a maintenance reduction of 25%.
Ability 1 Val 1       := -25
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the lack of Warrior Caste crew members, the ship suffers a –25% penalty in combat.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Ability 4 Type        := Damage Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Warrior Caste Ship
Description           := Minbari ship that is crewed primarily by the Warrior Caste.
Pic Num               := 50
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11083
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Warrior Caste ships fight with a 5% attack bonus and cost 5% more maintenance maintenance.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := 
Ability 2 Val 1       := -5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Droth-ashar Ship
Description           := Markab ship that is maintained and crewed by the fanatical Droth-ashar.
Pic Num               := 51
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11082
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Being run by the Droth-ashar grants the ship a maintenance reduction of 25%.
Ability 1 Val 1       := -25
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := THe Droth-ashar are tenacious opponents with a single minded determination to take out the enemy. The receive a 10% bonus in attacks, but their single mindedness causes a -30% to their defensive ability.
Ability 2 Val 1       := -10
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Ability 4 Type        := Damage Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Miniaturized Bridge
Description           := The main control center of a starship built using Hyach miniaturization technology.
Pic Num               := 1
Tonnage Space Taken   := 8
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Miniaturized Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship using Hyach miniaturization technology.
Pic Num               := 5
Tonnage Space Taken   := 8
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Life Support
Description           := Gaim crew are engineered to require less lifesupport functions and are able to 'shut down' their bodily systems during extended flights.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hyach Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 863
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Minbari Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 864
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Earth Alliance Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Narn Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Centauri Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Crew Quarters
Description           := Area on a starship where the crew spends its off-hours in a 'shut-down' mode.
Pic Num               := 863
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Miniaturized Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Fission Reactor
Description           := Fission power source for small ships.
Pic Num               := 674
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 2400 supplies for each star in a system per turn.
Ability 1 Val 1       := 2400
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 2400 units of supplies.
Ability 2 Val 1       := 2400
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Minerals
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Medium Fission Reactor
Description           := Fission power source for medium-sized ships.
Pic Num               := 675
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 4800 supplies for each star in a system per turn.
Ability 1 Val 1       := 4800
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 4800 units of supplies.
Ability 2 Val 1       := 4800
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Organics
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Fission Reactor
Description           := Fission power source for large ships.
Pic Num               := 676
Tonnage Space Taken   := 15
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 7200 supplies for each star in a system per turn.
Ability 1 Val 1       := 7200
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 7200 units of supplies.
Ability 2 Val 1       := 7200
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Radioactives
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Massive Fission Reactor
Description           := Fission power source for huge ships.
Pic Num               := 677
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 9600 supplies for each star in a system per turn.
Ability 1 Val 1       := 9600
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 9600 units of supplies.
Ability 2 Val 1       := 9600
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Light Fusion Reactor
Description           := Fusion power source for small ships.
Pic Num               := 679
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 3600 supplies for each star in a system per turn.
Ability 1 Val 1       := 3600
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 3600 units of supplies.
Ability 2 Val 1       := 3600
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Fusion Reactor
Description           := Fusion power source for intermediate-sized ships.
Pic Num               := 680
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 7200 supplies for each star in a system per turn.
Ability 1 Val 1       := 7200
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 7200 units of supplies.
Ability 2 Val 1       := 7200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Fusion Reactor
Description           := Fusion power source for large ships.
Pic Num               := 681
Tonnage Space Taken   := 15
Tonnage Structure     := 30
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 10800 supplies for each star in a system per turn.
Ability 1 Val 1       := 10800
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 10800 units of supplies.
Ability 2 Val 1       := 10800
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Massive Fusion Reactor
Description           := Fusion power source for huge ships.
Pic Num               := 682
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 3200
Cost Organics         := 0
Cost Radioactives     := 3200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 14400 supplies for each star in a system per turn.
Ability 1 Val 1       := 14400
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 14400 units of supplies.
Ability 2 Val 1       := 14400
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Light Antimatter Reactor
Description           := Antimatter power source for small ships.
Pic Num               := 684
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Antimatter Utilization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 4800 supplies for each star in a system per turn.
Ability 1 Val 1       := 4800
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 4800 units of supplies.
Ability 2 Val 1       := 4800
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Antimatter Reactor
Description           := Antimatter power source for intermediate-sized ships.
Pic Num               := 685
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Antimatter Utilization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 9600 supplies for each star in a system per turn.
Ability 1 Val 1       := 9600
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 9600 units of supplies.
Ability 2 Val 1       := 9600
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Antimatter Reactor
Description           := Antimatter power source for large ships.
Pic Num               := 686
Tonnage Space Taken   := 15
Tonnage Structure     := 25
Cost Minerals         := 1600
Cost Organics         := 0
Cost Radioactives     := 2800
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Antimatter Utilization
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 14400 supplies for each star in a system per turn.
Ability 1 Val 1       := 14400
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 14400 units of supplies.
Ability 2 Val 1       := 14400
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Massive Antimatter Reactor
Description           := Antimatter power source for huge ships.
Pic Num               := 687
Tonnage Space Taken   := 20
Tonnage Structure     := 35
Cost Minerals         := 3200
Cost Organics         := 0
Cost Radioactives     := 5600
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Antimatter Utilization
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 19200 supplies for each star in a system per turn.
Ability 1 Val 1       := 19200
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 19200 units of supplies.
Ability 2 Val 1       := 19200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Light Gravimetric Reactor
Description           := Gravimetric power source for small ships.
Pic Num               := 689
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 6400 supplies for each star in a system per turn.
Ability 1 Val 1       := 6400
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 6400 units of supplies.
Ability 2 Val 1       := 6400
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Gravimetric Reactor
Description           := Gravimetric power source for intermediate-sized ships.
Pic Num               := 690
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 12800 supplies for each star in a system per turn.
Ability 1 Val 1       := 12800
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 12800 units of supplies.
Ability 2 Val 1       := 12800
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Gravimetric Reactor
Description           := Gravimetric power source for large ships.
Pic Num               := 691
Tonnage Space Taken   := 15
Tonnage Structure     := 30
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 19200 supplies for each star in a system per turn.
Ability 1 Val 1       := 19200
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 19200 units of supplies.
Ability 2 Val 1       := 19200
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Radioactives
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Massive Gravimetric Reactor
Description           := Gravimetric power source for huge ships.
Pic Num               := 692
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 7200
Cost Organics         := 0
Cost Radioactives     := 7200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 25600 supplies for each star in a system per turn.
Ability 1 Val 1       := 25600
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 25600 units of supplies.
Ability 2 Val 1       := 25600
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Station Keeping Drive (Fission)
Description           := Standard station keeping drive for a base.  Allows movement during combat.
Pic Num               := 698
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 5100
Vehicle Type          := Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle 
General Group         := Engines
Family                := 11406
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Station Keeping Drive (Fusion)
Description           := Standard station keeping drive for a base.  Allows movement during combat.
Pic Num               := 698
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 11406
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fission Engine I
Description           := Fission Engine for sublight travel.
Pic Num               := 698
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 7500
Cost Organics         := 0
Cost Radioactives     := 7500
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fission Engine II
Description           := Fission Engine for sublight travel.
Pic Num               := 698
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 6750
Cost Organics         := 0
Cost Radioactives     := 6750
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fission Engine III
Description           := Fission Engine for sublight travel.
Pic Num               := 698
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 6000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fission Engine IV
Description           := Fission Engine for sublight travel.
Pic Num               := 698
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 5250
Cost Organics         := 0
Cost Radioactives     := 5250
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fission Engine V
Description           := Fission Engine for sublight travel.
Pic Num               := 698
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 4500
Cost Organics         := 0
Cost Radioactives     := 4500
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine I
Description           := Fusion Engine for sublight travel.
Pic Num               := 703
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 7500
Cost Organics         := 0
Cost Radioactives     := 15000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine II
Description           := Fusion Engine for sublight travel.
Pic Num               := 703
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 6750
Cost Organics         := 0
Cost Radioactives     := 13500
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine III
Description           := Fusion Engine for sublight travel.
Pic Num               := 703
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 12000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine IV
Description           := Fusion Engine for sublight travel.
Pic Num               := 703
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 5250
Cost Organics         := 0
Cost Radioactives     := 10500
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine V
Description           := Fusion Engine for sublight travel.
Pic Num               := 703
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 4500
Cost Organics         := 0
Cost Radioactives     := 9000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Engine I
Description           := Antimatter Engine for sublight travel.
Pic Num               := 708
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 7500
Cost Organics         := 0
Cost Radioactives     := 22500
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 standard thrust.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Engine II
Description           := Antimatter Engine for sublight travel.
Pic Num               := 708
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 6750
Cost Organics         := 0
Cost Radioactives     := 20250
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 standard thrust.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Engine III
Description           := Antimatter Engine for sublight travel.
Pic Num               := 708
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 18000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 13
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 standard thrust.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Engine IV
Description           := Antimatter Engine for sublight travel.
Pic Num               := 708
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 5250
Cost Organics         := 0
Cost Radioactives     := 15750
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 14
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 standard thrust.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Engine V
Description           := Antimatter Engine for sublight travel.
Pic Num               := 708
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 4500
Cost Organics         := 0
Cost Radioactives     := 13500
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 15
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 standard thrust.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gravimetric Engine I
Description           := Gravimetric Engine for sublight travel.
Pic Num               := 714
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 7500
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 16
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gravimetric Engine II
Description           := Gravimetric Engine for sublight travel.
Pic Num               := 714
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 6750
Cost Organics         := 0
Cost Radioactives     := 27000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 17
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gravimetric Engine III
Description           := Gravimetric Engine for sublight travel.
Pic Num               := 714
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 24000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 18
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gravimetric Engine IV
Description           := Gravimetric Engine for sublight travel.
Pic Num               := 714
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 5250
Cost Organics         := 0
Cost Radioactives     := 21000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 19
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gravimetric Engine V
Description           := Gravimetric Engine for sublight travel.
Pic Num               := 714
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 4500
Cost Organics         := 0
Cost Radioactives     := 18000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 20
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Jump Drive I
Description           := Shipboard drive capable of entering hyperspace.
Pic Num               := 41
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 25000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship
Supply Amount Used    := 25000
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 11770
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Jump Drive Construction
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a jump point out to a system 50 light years away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := Can close any size jump point.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Jump Drive II
Description           := Shipboard drive capable of entering hyperspace.
Pic Num               := 41
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 25000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship
Supply Amount Used    := 25000
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 11770
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Jump Drive Construction
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a jump point out to a system 70 light years away.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := Can close any size jump point.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Jump Drive III
Description           := Shipboard drive capable of entering hyperspace.
Pic Num               := 41
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 25000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship
Supply Amount Used    := 25000
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 11770
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Jump Drive Construction
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a jump point out to a system 90 light years away.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := Can close any size jump point.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fission Engine I
Description           := Fighter mountable tiny Fission Engine for sublight travel.
Pic Num               := 697
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement points.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 16 units of supplies.
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fission Engine II
Description           := Fighter mountable tiny Fission Engine for sublight travel.
Pic Num               := 697
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 16 units of supplies.
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fusion Engine I
Description           := Fighter mountable tiny Fusion Engine for sublight travel.
Pic Num               := 702
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement points.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 24 units of supplies.
Ability 4 Val 1       := 24
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fusion Engine II
Description           := Fighter mountable tiny Fusion Engine for sublight travel.
Pic Num               := 702
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 24 units of supplies.
Ability 4 Val 1       := 24
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Antimatter Engine I
Description           := Fighter mountable tiny Antimatter Engine for sublight travel.
Pic Num               := 707
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement points.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 32 units of supplies.
Ability 4 Val 1       := 32
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Antimatter Engine II
Description           := Fighter mountable tiny Antimatter Engine for sublight travel.
Pic Num               := 707
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 32 units of supplies.
Ability 4 Val 1       := 32
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Gravimetric Engine I
Description           := Fighter mountable tiny Gravimetric Engine for sublight intersystem travel.
Pic Num               := 712
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 10 standard thrust.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement points.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 40 units of supplies.
Ability 4 Val 1       := 40
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Gravimetric Engine II
Description           := Fighter mountable tiny Gravimetric Engine for sublight intersystem travel.
Pic Num               := 712
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 10 standard thrust.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 40 units of supplies.
Ability 4 Val 1       := 40
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ship Yard I
Description           := Base construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Ship Yard II
Description           := Base construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 12000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3250 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3250
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3250 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3250
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3250 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3250
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 5 components per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Ship Yard III
Description           := Base construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 14000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 4000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 4000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 4000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 4000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 4000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 8 components per turn.
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Large Base Yard I
Description           := Large base construction component which can work on one ship at a time.
Pic Num               := 885
Tonnage Space Taken   := 800
Tonnage Structure     := 400
Cost Minerals         := 16000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 5000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 5000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 5000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 5000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 5000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 8 components per turn.
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Large Base Yard II
Description           := Large base construction component which can work on one ship at a time.
Pic Num               := 885
Tonnage Space Taken   := 800
Tonnage Structure     := 400
Cost Minerals         := 18000
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 6500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 6500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 6500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 6500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 6500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 6500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 10 components per turn.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Large Base Yard III
Description           := Large base construction component which can work on one ship at a time.
Pic Num               := 885
Tonnage Space Taken   := 800
Tonnage Structure     := 400
Cost Minerals         := 20000
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 6
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 8000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 8000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 8000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 8000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 8000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 8000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 12 components per turn.
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Shipboard Space Yard I
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 component per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shipboard Space Yard II
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 750 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 750
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 750 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 750
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 2 components per turn.
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shipboard Space Yard III
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 45
Tonnage Structure     := 12
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 375kT worth of cargo space.
Ability 1 Val 1       := 375
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 45
Tonnage Structure     := 12
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 750kT worth of cargo space.
Ability 1 Val 1       := 750
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 45
Tonnage Structure     := 12
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 1125kT worth of cargo space.
Ability 1 Val 1       := 1125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := External Cargo Pod I
Description           := Externally mounted pod on a starship where cargo can be housed.  Very vulnerable to damage.
Pic Num               := 848
Tonnage Space Taken   := 45
Tonnage Structure     := 12
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11008
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 1200kT worth of cargo space.
Ability 2 Val 1       := 1200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := External Cargo Bay II
Description           := Externally mounted pod on a starship where cargo can be housed.  Very vulnerable to damage.
Pic Num               := 848
Tonnage Space Taken   := 45
Tonnage Structure     := 12
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11008
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 1800kT worth of cargo space.
Ability 2 Val 1       := 1800
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := External Cargo Bay III
Description           := Externally mounted pod on a starship where cargo can be housed.  Very vulnerable to damage.
Pic Num               := 848
Tonnage Space Taken   := 45
Tonnage Structure     := 12
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11008
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 2250kT worth of cargo space.
Ability 2 Val 1       := 2250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Troop Bay I
Description           := Armored area on a starship where troops can be housed in preperation for transport or invasion.  Area can also be used for standard cargo storage.
Pic Num               := 269
Tonnage Space Taken   := 75
Tonnage Structure     := 22
Cost Minerals         := 975
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 375kT worth of cargo space.
Ability 1 Val 1       := 375
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Armored compartment negates any damage of 40 or less.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Drop Troops
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Troop Bay II
Description           := Armored area on a starship where troops can be housed in preperation for transport or invasion.  Area can also be used for standard cargo storage.
Pic Num               := 269
Tonnage Space Taken   := 75
Tonnage Structure     := 22
Cost Minerals         := 975
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 750kT worth of cargo space.
Ability 1 Val 1       := 750
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Armored compartment negates any damage of 40 or less.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Drop Troops
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Troop Bay III
Description           := Armored area on a starship where troops can be housed in preperation for transport or invasion.  Area can also be used for standard cargo storage.
Pic Num               := 269
Tonnage Space Taken   := 75
Tonnage Structure     := 22
Cost Minerals         := 625
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 1125kT worth of cargo space.
Ability 1 Val 1       := 1125
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Armored compartment negates any damage of 40 or less.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Drop Troops
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Supply Depot I
Description           := Area on a base where starships can go to resuppy.
Pic Num               := 117
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 5000 units of supply.
Ability 1 Val 1       := 5000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Depot II
Description           := Area on a base where starships can go to resuppy.
Pic Num               := 117
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 7500 units of supply.
Ability 1 Val 1       := 7500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Depot III
Description           := Area on a base where starships can go to resuppy.
Pic Num               := 117
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 10000 units of supply.
Ability 1 Val 1       := 10000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay I
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 2 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay II
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay III
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 3 fighters can be launched per combat turn and 6 fighters can be launched per game turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 6
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay IV
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 4 fighters can be launched per combat turn and 8 fighters can be launched per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 8
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay V
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 425
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighters can be launched per combat turn and 10 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 10
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay VI
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 475
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 6 fighters can be launched per combat turn and 12 fighters can be launched per game turn.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 12
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay I
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 2 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay II
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 3 fighters can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay III
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 4 fighters can be launched per combat turn and 6 fighters can be launched per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 6
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay IV
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighters can be launched per combat turn and 8 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 8
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay V
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 6 fighters can be launched per combat turn and 10 fighters can be launched per game turn.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 10
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay VI
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 7 fighters can be launched per combat turn and 12 fighters can be launched per game turn.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 12
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := External Fighter Rail I
Description           := External Storage and launch rail for fighters.  Very vulnerable to incoming fire.
Pic Num               := 845
Tonnage Space Taken   := 12
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Raiders Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 2 fighters can be launched per game turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 2
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 120kT of cargo space.
Ability 3 Val 1       := 120
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := External Fighter Rail II
Description           := External Storage and launch rail for fighters.  Very vulnerable to incoming fire.
Pic Num               := 845
Tonnage Space Taken   := 12
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Tech Area Req 2       := Raiders Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 3 fighters can be launched per game turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 4
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 120kT of cargo space.
Ability 3 Val 1       := 120
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := External Fighter Rail III
Description           := External Storage and launch rail for fighters.  Very vulnerable to incoming fire.
Pic Num               := 845
Tonnage Space Taken   := 12
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Raiders Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 3 fighters can be launched per combat turn and 6 fighters can be launched per game turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 6
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 120kT of cargo space.
Ability 3 Val 1       := 120
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := External Launch Catapult I
Description           := External storage and launching catapult designed with Drazi Super Heavy fighters in mind.  Vulnerable to incoming fire.
Pic Num               := 846
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 1 fighter can be launched per game turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 45kT of cargo space.
Ability 3 Val 1       := 45
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := External Launch Catapult II
Description           := External storage and launching catapult designed with Drazi Super Heavy fighters in mind.  Armor has been added to the mount making it less vulnerable.
Pic Num               := 846
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 1 fighter can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 45kT of cargo space.
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Expanded Fighter Bay
Description           := Additional storage for fighters - when added to a Fighter/Cobra Bay it will allow up to 6 large fighters.
Pic Num               := 58
Tonnage Space Taken   := 6
Tonnage Structure     := 12
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11117
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 30kT of cargo space.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer I
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11016
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer II
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11016
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 3 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer III
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11016
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 4 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay I
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 2 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT worth of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay II
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 2 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT worth of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay III
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 2 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT worth of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Expanded Mine/Satellite Bay
Description           := Additional storage for mines and satellites.
Pic Num               := 269
Tonnage Space Taken   := 15
Tonnage Structure     := 24
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11017
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Tech Area Req 2       := Satellites
Tech Level Req 2      := 2
Tech Area Req 3       := Cargo
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 90kT of cargo space.
Ability 1 Val 1       := 90
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Self - Destruct Device
Description           := Computer controlled device which overloads a ship's engines and destroys the ship.  This will be used automatically if a ship is successfully boarded, destroying both your ship and the attacking ship.  Can also be activated intentionally to destroy a ship that is beyond repair/retrofit.
Pic Num               := 84
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 11028
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Number of Abilities   := 1
Ability 1 Type        := Self-Destruct
Ability 1 Descr       := Vehicle can self-destruct when needed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Miners I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 600 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Miners II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 625
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 700 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Miners III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Farmers I
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 600 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Farmers II
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 375
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 700 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Farmers III
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 800 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Rad Extractors I
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 600 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Rad Extractors II
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 700 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Rad Extractors III
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 800 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Maint Bot I
Description           := Remote robots which can repair bases and ships in space.
Pic Num               := 657
Tonnage Space Taken   := 50
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11035
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Maint Bot II
Description           := Remote robots which can repair bases and ships in space.
Pic Num               := 657
Tonnage Space Taken   := 50
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11035
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Maint Bot III
Description           := Remote robots which can repair bases and ships in space.
Pic Num               := 657
Tonnage Space Taken   := 50
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11035
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Computer Core
Description           := The main computer core which controls a satellite.
Pic Num               := 3
Tonnage Space Taken   := 4
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 503
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a satellite computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Computer Core
Description           := The main computer core which controls a weapons platform.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 504
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a weapons platform computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fission Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fission Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fission Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fusion Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fusion Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 4
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fusion Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Antimatter Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Antimatter Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 6
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Antimatter Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Gravimetric Warhead I
Description           := Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Gravimetric Warhead II
Description           := Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Gravimetric Warhead III
Description           := Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Kamikaze Warhead I
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead II
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead III
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Stellar Balance Generator
Description           := Core generator for the Ancient Stellar Balancer.  When cobined with all it's components it will prevent a star from going Nova. 
Pic Num               := 169
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := One Per Vehicle
General Group         := Stellar Manipulation
Family                := 10050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Balancer
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will stabilize a star that is about to go Nova. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 5000kT of Ancient Superconductive Plating present at location. 
Ability 2 Val 1       := 10
Ability 2 Val 2       := 5000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 5000kT of Ancient Gravitic Cables present at location. 
Ability 3 Val 1       := 11
Ability 3 Val 2       := 5000
Weapon Type           := None

Name                  := Ancient Superconductive Plating
Description           := Used to absorb and redirect the power from the star into space. 
Pic Num               := 211
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 5000
Cost Organics         := 5000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10052
Roman Numeral         := 0
Custom Group          := 10
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Balancer
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Ancient Gravitic Cables
Description           := Used to sap the excess energy from the instability. 
Pic Num               := 245
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 5000
Cost Organics         := 5000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10053
Roman Numeral         := 0
Custom Group          := 11
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Balancer
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Swift Ship
Description           := Enhancements that give a vessel an edge in manuevering over similarly outfitted ships.
Pic Num               := 129
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Enhancement
Family                := 10043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Enhancement
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Agile Ship
Description           := Enhancements that give a vessel an edge in manuevering over similarly outfitted ships.
Pic Num               := 129
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Enhancement
Family                := 10043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Enhancement
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Lively Ship
Description           := Enhancements that give a vessel an edge in manuevering over similarly outfitted ships.
Pic Num               := 129
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Enhancement
Family                := 10043
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Enhancement
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Multiplex Tracking (2)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (3)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 3 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (4)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 4 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (5)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Scanner Suite
Description           := Basic scanner suite used for recon and patrol fighters.
Pic Num               := 14
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11039
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 2.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Weapon Type           := None

Name                  := Advanced Fighter Scanner Suite
Description           := Advanced scanner suite used for recon and patrol fighters.
Pic Num               := 14
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 2250
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11039
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 3.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 3.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Shipboard Telepath I
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 1.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 1
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath II
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 525
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 1.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 2
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath III
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 550
Cost Organics         := 55
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 1.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 4
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath IV
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 575
Cost Organics         := 55
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 1.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 6
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath V
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 8
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath VI
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 625
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 10
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath VII
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 650
Cost Organics         := 65
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 13 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 10
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath VIII
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 675
Cost Organics         := 65
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 13 13 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 10
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath IX
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 14 14 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 12
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath X
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 725
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 16 15 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 14
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Scanner Jammer I (Minbari)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 221
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 5% Defensive bonus.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer II (Minbari)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 221
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 10% Defensive bonus.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer III (Minbari)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 221
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 15% Defensive bonus.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer IV (Minbari)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 221
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 20% Defensive bonus.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Standard Scanner Suite I
Description           := Basic Active/Passive EM scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 2.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Weapon Type           := None

Name                  := Standard Scanner Suite II
Description           := Basic Active/Passive EM scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1750
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 3.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Weapon Type           := None

Name                  := Standard Scanner Suite III
Description           := Basic Active/Passive EM scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 4.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Weapon Type           := None

Name                  := Advanced Scanner Suite I
Description           := Advanced Active/Passive EM and Gravitic scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2250
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 2.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 2.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Advanced Scanner Suite II
Description           := Advanced Active/Passive EM and Gravitic scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 3.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 3.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Advanced Scanner Suite III
Description           := Advanced Active/Passive EM and Gravitic scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2750
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 4.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 4.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Weapon Type           := None

Name                  := Long Range Scanner I
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 1 sector away.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner II
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 2 sector away.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner III
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 3 sector away.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner IV
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 4 sector away.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner V
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 5 sector away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM I
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM II
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM III
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM IV
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 16% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM V
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM VI
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 24% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 24
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM VII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 28% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM VIII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 32% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 32
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced ECM I
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 2% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM II
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM III
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM IV
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM V
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM VI
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM VII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM VIII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 16% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 16
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Elite ECM I
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 21
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 1% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM II
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 200
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 22
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 2% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM III
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 23
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 3% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM IV
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 24
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM V
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 25
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM VI
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 600
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 26
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM VII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 700
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 27
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 7% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM VIII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 800
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 28
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors IV
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 16% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors V
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors VI
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 24% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 24
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors VII
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 28% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors VIII
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 32% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 32
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors IV
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors V
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors VI
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors VII
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 14% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors VIII
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 16% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 21
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 1% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 200
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 22
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 23
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 3% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors IV
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 24
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors V
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 25
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors VI
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 600
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 26
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors VII
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 700
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 27
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors VIII
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 800
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 28
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Cockpit
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Life Support
Description           := Mechanical means to generate a livable atmosphere within a fighter.
Pic Num               := 4
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support for a fighter.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Fighter Cockpit
Description           := The main control center of a Gaim fighter.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Contains life support for a fighter.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shadow Semi-Sentient Fighter
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Master Computer
Ability 1 Descr       := Fighter is controlled telpathically be other Shadow vessels.  They are capable of semi-independnce as well, but benefit from an experienced mothership.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Best Experience
Ability 2 Descr       := The fighter is controlled by the most experienced Shadow ship in the combat and therefore gains a level as high as that ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Autonomous Fighter Control
Description           := An AI-controlled fighter.
Pic Num               := 270
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Autonomous Vehicles
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Equivalent to a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Fighter does not need a life support system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Vorlon Fighter Cotrol Center
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Equivalent to a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Fighter's life support system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Support Vehicle Cockpit
Description           := Main control center of a support vehicle.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ground Support Vehicles
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a troop cockpit and life support systems.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay I
Description           := Medical bay which can cure level 1 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay II
Description           := Medical bay which can cure level 2 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 175
Cost Organics         := 175
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 2 plagues.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay III
Description           := Medical bay which can cure level 3 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 3 plagues.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay IV
Description           := Medical bay which can cure level 4 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 225
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 4 plagues.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Medical Bay I
Description           := Advanced medical bay which can cure level 4 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cure for Nano-Plague
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 4 plagues.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Medical Bay II
Description           := Advanced medical bay which can cure level 5 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cure for Nano-Plague
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 5 plagues.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Bulkhead
Description           := Gaim ships are equipped with special bulkheads which can be slammed shut in areas that are receiving damage. These represent much more than simple doors which can be closed - they also include special heatsinks to accept overloads, which are built without regard to the safety of the individual crew.
Pic Num               := 768
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Bulkheads are amongst the first areas to take damage on a Gaim ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor V (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor VI (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I (Secondary)
Description           := An extention to scattering armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II (Secondary)
Description           := An extention to scattering armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III (Secondary)
Description           := An extention to scattering armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV (Secondary)
Description           := An extention to scattering armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor V (Secondary)
Description           := An extention to scattering armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor VI (Secondary)
Description           := An extention to scattering armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I (Grid)
Description           := An extention to scattering armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II (Grid)
Description           := An extention to scattering armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III (Grid)
Description           := An extention to scattering armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV (Grid)
Description           := An extention to scattering armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor V (Grid)
Description           := An extention to scattering armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor VI (Grid)
Description           := An extention to scattering armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor I (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor II (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor III (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor IV (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor V (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor VI (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor I (Secondary)
Description           := An extention to refractive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor II (Secondary)
Description           := An extention to refractive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor III (Secondary)
Description           := An extention to refractive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor IV (Secondary)
Description           := An extention to refractive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor V (Secondary)
Description           := An extention to refractive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor VI (Secondary)
Description           := An extention to refractive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor I (Grid)
Description           := An extention to refractive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor II (Grid)
Description           := An extention to refractive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor III (Grid)
Description           := An extention to refractive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor IV (Grid)
Description           := An extention to refractive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor V (Grid)
Description           := An extention to refractive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor VI (Grid)
Description           := An extention to refractive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor I (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor II (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor III (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor IV (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor V (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor VI (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor I (Secondary)
Description           := An extention to channeling armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor II (Secondary)
Description           := An extention to channeling armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor III (Secondary)
Description           := An extention to channeling armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor IV (Secondary)
Description           := An extention to channeling armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor V (Secondary)
Description           := An extention to channeling armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor VI (Secondary)
Description           := An extention to channeling armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor I (Grid)
Description           := An extention to channeling armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor II (Grid)
Description           := An extention to channeling armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor III (Grid)
Description           := An extention to channeling armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor IV (Grid)
Description           := An extention to channeling armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor V (Grid)
Description           := An extention to channeling armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor VI (Grid)
Description           := An extention to channeling armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor I (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor II (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor III (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor IV (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor V (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor VI (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor I (Secondary)
Description           := An extention to conductive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor II (Secondary)
Description           := An extention to conductive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor III (Secondary)
Description           := An extention to conductive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor IV (Secondary)
Description           := An extention to conductive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor V (Secondary)
Description           := An extention to conductive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor VI (Secondary)
Description           := An extention to conductive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor I (Grid)
Description           := An extention to conductive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor II (Grid)
Description           := An extention to conductive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor III (Grid)
Description           := An extention to conductive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor IV (Grid)
Description           := An extention to conductive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor V (Grid)
Description           := An extention to conductive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor VI (Grid)
Description           := An extention to conductive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I (Secondary)
Description           := An extention to emissive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II (Secondary)
Description           := An extention to emissive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III (Secondary)
Description           := An extention to emissive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV (Secondary)
Description           := An extention to emissive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V (Secondary)
Description           := An extention to emissive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI (Secondary)
Description           := An extention to emissive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I (Grid)
Description           := An extention to emissive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II (Grid)
Description           := An extention to emissive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III (Grid)
Description           := An extention to emissive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV (Grid)
Description           := An extention to emissive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V (Grid)
Description           := An extention to emissive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI (Grid)
Description           := An extention to emissive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw I
Description           := Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 113
Cost Organics         := 23
Cost Radioactives     := 19
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 10 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw II
Description           := Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 120
Cost Organics         := 24
Cost Radioactives     := 20
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 15 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw III
Description           := Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 135
Cost Organics         := 27
Cost Radioactives     := 23
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 20 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw IV
Description           := Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 143
Cost Organics         := 29
Cost Radioactives     := 24
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 25 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw V
Description           := Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 30
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 30 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw VI
Description           := Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 158
Cost Organics         := 32
Cost Radioactives     := 26
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 35 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 17
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw VII
Description           := Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 165
Cost Organics         := 33
Cost Radioactives     := 28
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 40 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw VIII
Description           := Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 173
Cost Organics         := 35
Cost Radioactives     := 29
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 45 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 22
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw IX
Description           := Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 188
Cost Organics         := 38
Cost Radioactives     := 31
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 50 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grappling Claw X
Description           := Developed as a means to attach one vessel to an enemy warship during battle, this device uses both physical force and magnetic attraction to force the two units into contact.  Once attached, holes are drilled through the floor of the claw and marine contingents are able to make an assault.
Pic Num               := 660
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 195
Cost Organics         := 39
Cost Radioactives     := 33
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12352
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Claw allows a contingent of 60 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods I
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 45
Cost Radioactives     := 38
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 20 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods II
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 48
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 25 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods III
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 270
Cost Organics         := 54
Cost Radioactives     := 45
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 30 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods IV
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 285
Cost Organics         := 57
Cost Radioactives     := 48
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 35 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 17
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods V
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 60
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 40 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods VI
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 315
Cost Organics         := 63
Cost Radioactives     := 53
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 45 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 22
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods VII
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 330
Cost Organics         := 66
Cost Radioactives     := 55
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 50 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods VIII
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 345
Cost Organics         := 69
Cost Radioactives     := 58
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 55 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 27
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods IX
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 375
Cost Organics         := 75
Cost Radioactives     := 63
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 60 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Breaching Pods X
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 390
Cost Organics         := 78
Cost Radioactives     := 65
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 70 Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Breaching Pods I
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow Gaim marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 45
Cost Radioactives     := 38
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 20 Gaim Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Breaching Pods II
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow Gaim marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 48
Cost Radioactives     := 40
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 25 Gaim Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Breaching Pods III
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow Gaim marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 270
Cost Organics         := 54
Cost Radioactives     := 45
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 30 Gaim Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 22
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Breaching Pods IV
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow Gaim marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 285
Cost Organics         := 57
Cost Radioactives     := 48
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 35 Gaim Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Breaching Pods V
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow Gaim marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 60
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 40 Gaim Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Breaching Pods VI
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow Gaim marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 315
Cost Organics         := 63
Cost Radioactives     := 53
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 45 Gaim Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 33
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Breaching Pods VII
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow Gaim marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 330
Cost Organics         := 66
Cost Radioactives     := 55
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 50 Gaim Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 37
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Breaching Pods VIII
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow Gaim marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 345
Cost Organics         := 69
Cost Radioactives     := 58
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 55 Gaim Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Breaching Pods IX
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow Gaim marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 375
Cost Organics         := 75
Cost Radioactives     := 63
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 60 Gaim Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Breaching Pods X
Description           := These heavily armed shuttles are designed to attach to an enemy ship, cut a hole in its hull and allow Gaim marines access to the interior.
Pic Num               := 661
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 390
Cost Organics         := 78
Cost Radioactives     := 65
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12351
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Breaching Pod allows a contingent of 70 Gaim Marines to board the attacked vessel (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 52
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Stations I
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 45
Cost Radioactives     := 38
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 40 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Stations II
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 240
Cost Organics         := 48
Cost Radioactives     := 40
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 50 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Stations III
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 270
Cost Organics         := 54
Cost Radioactives     := 45
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 60 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Stations IV
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 285
Cost Organics         := 57
Cost Radioactives     := 48
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 70 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Stations V
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 60
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 80 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Stations VI
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 315
Cost Organics         := 63
Cost Radioactives     := 53
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 90 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Stations VII
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 330
Cost Organics         := 66
Cost Radioactives     := 55
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 100 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Stations VIII
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 345
Cost Organics         := 69
Cost Radioactives     := 58
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 110 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Stations IX
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 375
Cost Organics         := 75
Cost Radioactives     := 63
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 120 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Stations X
Description           := This is a trained security contingent on board a ship or base that will defend the vessel from boarders.
Pic Num               := 651
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 390
Cost Organics         := 78
Cost Radioactives     := 65
Vehicle Type          := Ship\Base
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12530
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Each security station supports a contingent of 140 security officers to keep the peace and repel boarders.
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Infantry Gun
Description           := Basic infantry arms.  Can also be used in vehicles to represent firing ports for soldiers inside.
Pic Num               := 539
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 00501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Tech Area Req 2       := Infantry
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 81005

Name                  := Infantry Support Weapons
Description           := Heavy infantry weapons.  Can also be used in vehicles to represent firing ports for soldiers inside.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 00502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Tech Area Req 2       := Infantry
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 81005

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 01005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01201
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01201
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01201
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01201
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01201
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01201
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01201
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01203
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01203
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01203
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01203
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01203
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01203
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01203
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01205
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01205
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01205
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01205
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01205
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01205
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01205
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01205
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 18 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01205
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01211
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01211
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01211
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01211
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01211
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01213
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01213
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01213
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01213
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01213
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01213
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01213
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01213
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 32 32 32 32 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01213
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 36 36 36 36 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01213
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01215
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01215
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01215
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01215
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01215
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 24 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01215
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 24 24 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01215
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 27 27 27 27 27 27 27 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01215
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 32 32 32 32 32 32 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01215
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 36 36 36 36 36 36 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01215
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 01501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 01501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 01501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 01501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 01501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 01501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 01501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 01501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 01501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 01501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 01503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 01503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 01503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 01503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 01503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 01503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 01503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 01503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 01503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 01503
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 01505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 01505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 01505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 01505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 01505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 01505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 01505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 01505
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 01505
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 01505
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01507
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01507
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01507
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01507
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Pulse Laser Gun I
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun II
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun III
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IV
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun V
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VI
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VIII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IX
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun X
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 01602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01800
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01800
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01800
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01800
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01800
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01800
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01800
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01800
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01801
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01801
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01801
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01805
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01807
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01807
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01807
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01807
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01807
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01807
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01807
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01807
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01807
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01807
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01809
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01809
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01809
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01809
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01809
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01809
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01809
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Improved PD Particle Beam I
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01810
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam II
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01810
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam III
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01810
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IV
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01810
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 62 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam V
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01810
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VI
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01810
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 43 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 46 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VIII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 49 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IX
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01810
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 53 34 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam X
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01810
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved Light Particle Beam I
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01811
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam II
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01811
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam III
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01811
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 53 40 31 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IV
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01811
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 56 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam V
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01811
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 59 44 34 26 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VI
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01811
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 62 47 36 27 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01811
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 65 49 38 29 22 16 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VIII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01811
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IX
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01811
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 75 57 43 33 25 19 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam X
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01811
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Medium Particle Beam I
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01813
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 66 58 51 45 40 35 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam II
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01813
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 73 64 57 50 44 39 34 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam III
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01813
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 77 68 59 52 46 40 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IV
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01813
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 81 71 62 55 48 43 37 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam V
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01813
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 85 75 66 58 51 45 39 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VI
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01813
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 89 78 69 61 53 47 41 36 32 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01813
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 94 83 73 64 56 50 44 38 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VIII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01813
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 100 88 78 68 60 53 46 41 36 32 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IX
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01813
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 109 96 84 74 65 57 51 45 39 34 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam X
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01813
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 54 47 42 37 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Heavy Particle Beam I
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01815
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam II
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01815
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 92 84 77 71 66 60 56 51 47 43 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam III
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01815
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 96 89 81 75 69 63 58 54 49 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IV
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01815
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 101 93 86 79 72 67 61 56 52 48 44 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam V
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01815
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VI
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01815
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 112 103 95 87 80 74 68 62 57 53 49 45 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01815
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 118 109 100 92 85 78 72 66 61 56 51 47 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VIII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01815
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 126 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IX
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01815
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 137 126 116 106 98 90 83 76 70 65 59 55 50 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam X
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01815
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 72 66 61 56 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Minesweeping Particle Beam I
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01817
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam II
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01817
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam III
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01817
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IV
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01817
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam V
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01817
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VI
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01817
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01817
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VIII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01817
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IX
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01817
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam X
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01817
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Light Particle Gun I
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01819
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun II
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01819
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun III
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01819
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IV
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01819
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun V
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01819
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VI
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01819
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01819
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VIII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01819
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IX
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01819
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun X
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01819
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Advanced PD Particle Beam I
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01820
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 38 29 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam II
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01820
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam III
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01820
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 44 34 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam IV
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01820
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 46 35 27 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam V
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01820
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 49 37 28 21 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VI
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01820
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 51 39 30 23 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VII
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01820
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 54 41 31 24 18 14 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VIII
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01820
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 58 44 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam IX
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01820
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 63 48 36 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam X
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 01820
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 76 58 44 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced Light Particle Beam I
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01821
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam II
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01821
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 133 101 77 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam III
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01821
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 106 81 61 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam IV
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01821
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 147 111 85 64 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam V
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01821
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 154 117 89 68 51 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VI
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01821
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 162 123 94 71 54 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VII
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01821
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 171 130 99 75 57 43 33 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VIII
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01821
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 182 138 105 80 61 46 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam IX
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01821
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 198 150 114 87 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam X
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01821
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 182 139 105 80 61 46 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Medium Particle Beam I
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01823
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam II
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01823
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 166 146 128 113 99 88 77 68 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam III
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01823
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 174 153 135 119 105 92 81 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam IV
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01823
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 161 142 125 110 97 85 75 66 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam V
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01823
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 193 169 149 131 115 102 89 79 69 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VI
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01823
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 203 178 157 138 121 107 94 83 73 64 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VII
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01823
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 214 188 166 146 128 113 99 87 77 68 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VIII
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01823
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 228 200 176 155 136 120 106 93 82 72 63 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam IX
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01823
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 248 218 192 169 148 131 115 101 89 78 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam X
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 01823
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 264 232 204 180 158 139 123 108 95 84 74 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Heavy Particle Beam I
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01825
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam II
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01825
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 199 183 168 155 143 131 121 111 102 94 86 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam III
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01825
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 209 193 177 163 150 138 127 117 107 99 91 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam IV
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01825
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 220 202 186 171 158 145 133 123 113 104 96 88 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam V
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01825
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 231 213 196 180 165 152 140 129 119 109 100 92 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VI
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01825
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 243 224 206 189 174 160 147 136 125 115 106 97 89 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VII
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01825
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 257 236 217 200 184 169 156 143 132 121 111 103 94 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VIII
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01825
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 273 251 231 213 196 180 166 152 140 129 119 109 100 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam IX
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01825
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 297 273 251 231 213 196 180 166 152 140 129 119 109 100 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam X
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 01825
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 360 331 305 280 258 237 218 201 185 170 156 144 132 122 112 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Minesweeping Particle Beam I
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01827
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam II
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01827
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam III
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01827
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam IV
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01827
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam V
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01827
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VI
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01827
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VII
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01827
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VIII
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01827
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam IX
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01827
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam X
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 01827
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Light Particle Gun I
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01829
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun II
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01829
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun III
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01829
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun IV
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01829
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun V
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01829
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VI
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01829
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VII
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01829
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VIII
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01829
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun IX
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01829
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun X
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 01829
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Abbai Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Medium Missile I
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Medium Missile II
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Medium Missile III
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Medium Missile IV
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Medium Missile V
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Medium Missile VI
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Medium Missile VII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02503
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02505
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02505
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02505
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02507
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02507
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02507
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02507
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Pulse Laser Gun I
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun II
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun III
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IV
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun V
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VI
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VIII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IX
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun X
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Improved Light Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 114 104 95 86 78 71 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 132 120 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 126 115 104 95 86 79 72 65 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 133 121 110 100 91 83 75 69 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 154 140 127 116 106 96 87 80 72 66 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 164 149 136 123 112 102 93 85 77 70 64 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 178 162 148 134 122 111 101 92 84 76 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 02511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 216 197 179 163 148 135 123 112 102 92 84 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Medium Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 166 156 147 138 129 122 114 108 101 95 89 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 174 164 154 145 136 128 120 113 106 100 94 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02513
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 183 172 162 152 143 134 126 119 112 105 99 93 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02513
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 193 181 170 160 150 141 133 125 117 110 104 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02513
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 203 190 179 168 158 149 140 131 123 116 109 103 96 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02513
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 214 201 189 178 167 157 147 139 130 122 115 108 102 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02513
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 228 214 201 189 178 167 157 148 139 130 123 115 108 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02513
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 248 233 219 206 193 182 171 160 151 142 133 125 118 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 02513
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 300 282 265 249 234 220 207 195 183 172 162 152 143 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Heavy Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 199 187 176 165 155 146 137 129 121 114 107 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 220 207 194 183 172 161 152 143 134 126 118 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 231 217 204 192 181 170 160 150 141 133 125 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02515
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 243 228 215 202 190 178 168 158 148 139 131 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02515
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 255 240 226 212 199 187 176 166 156 146 138 129 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02515
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 269 253 237 223 210 197 185 174 164 154 145 136 128 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02515
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 284 267 251 236 221 208 196 184 173 162 153 144 135 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02515
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 302 284 267 251 236 222 208 196 184 173 163 153 144 135 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02515
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 328 309 290 273 256 241 227 213 200 188 177 166 156 147 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 02515
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 398 374 352 331 311 292 275 258 243 228 214 202 189 178 167 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Pulse Laser Gun I
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun II
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun III
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IV
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun V
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VI
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VIII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IX
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun X
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 02602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02700
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02700
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02700
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02700
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02700
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 31 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02700
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 33 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02700
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VIII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02700
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IX
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02700
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 53 40 30 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon X
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02700
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 49 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02701
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02701
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02701
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02701
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02701
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02701
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02701
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02702
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02702
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02702
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02702
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02702
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02702
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02702
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02702
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02702
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02702
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02705
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02705
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02705
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02705
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02705
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02705
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02705
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02705
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02705
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Brakiri Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 02705
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 02709
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 02709
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 02709
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 02709
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 02709
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 02709
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 02709
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 02709
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 02709
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 02709
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02800
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02800
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02800
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02800
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02800
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02800
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02800
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02800
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02801
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02801
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02801
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02805
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02807
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02807
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02807
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02807
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02807
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02807
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02807
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02807
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02807
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02807
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02809
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02809
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02809
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02809
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02809
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02809
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02809
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Improved PD Particle Beam I
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02810
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam II
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02810
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam III
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02810
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IV
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02810
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 62 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam V
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02810
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VI
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02810
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 43 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 46 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VIII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 49 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IX
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02810
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 53 34 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam X
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02810
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved Light Particle Beam I
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02811
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam II
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02811
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam III
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02811
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 53 40 31 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IV
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02811
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 56 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam V
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02811
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 59 44 34 26 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VI
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02811
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 62 47 36 27 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02811
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 65 49 38 29 22 16 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VIII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02811
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IX
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02811
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 75 57 43 33 25 19 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam X
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02811
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Medium Particle Beam I
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02813
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 66 58 51 45 40 35 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam II
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02813
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 73 64 57 50 44 39 34 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam III
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02813
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 77 68 59 52 46 40 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IV
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02813
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 81 71 62 55 48 43 37 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam V
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02813
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 85 75 66 58 51 45 39 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VI
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02813
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 89 78 69 61 53 47 41 36 32 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02813
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 94 83 73 64 56 50 44 38 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VIII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02813
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 100 88 78 68 60 53 46 41 36 32 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IX
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02813
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 109 96 84 74 65 57 51 45 39 34 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam X
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02813
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 54 47 42 37 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Heavy Particle Beam I
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02815
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam II
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02815
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 92 84 77 71 66 60 56 51 47 43 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam III
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02815
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 96 89 81 75 69 63 58 54 49 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IV
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02815
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 101 93 86 79 72 67 61 56 52 48 44 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam V
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02815
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VI
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02815
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 112 103 95 87 80 74 68 62 57 53 49 45 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02815
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 118 109 100 92 85 78 72 66 61 56 51 47 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VIII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02815
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 126 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IX
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02815
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 137 126 116 106 98 90 83 76 70 65 59 55 50 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam X
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02815
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 72 66 61 56 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Minesweeping Particle Beam I
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02817
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam II
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02817
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam III
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02817
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IV
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02817
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam V
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02817
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VI
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02817
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02817
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VIII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02817
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IX
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02817
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam X
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02817
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Light Particle Gun I
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02819
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun II
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02819
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun III
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02819
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IV
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02819
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun V
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02819
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VI
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02819
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02819
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VIII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02819
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IX
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02819
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun X
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02819
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Advanced PD Particle Beam I
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02820
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 38 29 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam II
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02820
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam III
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02820
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 44 34 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam IV
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02820
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 46 35 27 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam V
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02820
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 49 37 28 21 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VI
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02820
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 51 39 30 23 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VII
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02820
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 54 41 31 24 18 14 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VIII
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02820
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 58 44 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam IX
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02820
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 63 48 36 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam X
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 02820
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 76 58 44 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced Light Particle Beam I
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02821
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam II
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02821
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 133 101 77 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam III
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02821
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 106 81 61 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam IV
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02821
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 147 111 85 64 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam V
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02821
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 154 117 89 68 51 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VI
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02821
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 162 123 94 71 54 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VII
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02821
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 171 130 99 75 57 43 33 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VIII
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02821
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 182 138 105 80 61 46 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam IX
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02821
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 198 150 114 87 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam X
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02821
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 182 139 105 80 61 46 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Medium Particle Beam I
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02823
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam II
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02823
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 166 146 128 113 99 88 77 68 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam III
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02823
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 174 153 135 119 105 92 81 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam IV
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02823
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 161 142 125 110 97 85 75 66 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam V
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02823
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 193 169 149 131 115 102 89 79 69 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VI
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02823
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 203 178 157 138 121 107 94 83 73 64 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VII
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02823
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 214 188 166 146 128 113 99 87 77 68 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VIII
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02823
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 228 200 176 155 136 120 106 93 82 72 63 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam IX
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02823
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 248 218 192 169 148 131 115 101 89 78 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam X
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 02823
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 264 232 204 180 158 139 123 108 95 84 74 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Heavy Particle Beam I
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02825
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam II
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02825
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 199 183 168 155 143 131 121 111 102 94 86 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam III
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02825
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 209 193 177 163 150 138 127 117 107 99 91 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam IV
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02825
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 220 202 186 171 158 145 133 123 113 104 96 88 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam V
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02825
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 231 213 196 180 165 152 140 129 119 109 100 92 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VI
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02825
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 243 224 206 189 174 160 147 136 125 115 106 97 89 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VII
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02825
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 257 236 217 200 184 169 156 143 132 121 111 103 94 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VIII
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02825
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 273 251 231 213 196 180 166 152 140 129 119 109 100 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam IX
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02825
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 297 273 251 231 213 196 180 166 152 140 129 119 109 100 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam X
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 02825
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 360 331 305 280 258 237 218 201 185 170 156 144 132 122 112 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Minesweeping Particle Beam I
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02827
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam II
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02827
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam III
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02827
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam IV
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02827
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam V
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02827
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VI
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02827
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VII
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02827
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VIII
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02827
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam IX
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02827
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam X
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 02827
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Light Particle Gun I
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02829
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun II
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02829
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun III
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02829
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun IV
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02829
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun V
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02829
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VI
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02829
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VII
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02829
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VIII
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02829
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun IX
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02829
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun X
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 02829
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Brakiri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 03005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Medium Missile I
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Medium Missile II
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Medium Missile III
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Medium Missile IV
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Medium Missile V
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Medium Missile VI
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Medium Missile VII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 03105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03301
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03301
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03301
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03303
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03303
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03303
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03305
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03305
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03305
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Ion Blast Gun I
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03309
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun II
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03309
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun III
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03309
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun IV
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03309
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun V
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03309
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun VI
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03309
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun VII
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03309
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun VIII
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03309
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun IX
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03309
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun X
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03309
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03503
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03505
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03505
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03505
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 03507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 03507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 03507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 03507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 03507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 03507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 03507
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 03507
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 03507
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 03507
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Pulse Laser Gun I
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun II
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun III
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IV
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun V
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VI
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VIII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IX
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun X
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Improved Light Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 114 104 95 86 78 71 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 132 120 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 126 115 104 95 86 79 72 65 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 133 121 110 100 91 83 75 69 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 154 140 127 116 106 96 87 80 72 66 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 164 149 136 123 112 102 93 85 77 70 64 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 178 162 148 134 122 111 101 92 84 76 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 216 197 179 163 148 135 123 112 102 92 84 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Medium Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 166 156 147 138 129 122 114 108 101 95 89 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 174 164 154 145 136 128 120 113 106 100 94 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03513
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 183 172 162 152 143 134 126 119 112 105 99 93 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03513
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 193 181 170 160 150 141 133 125 117 110 104 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03513
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 203 190 179 168 158 149 140 131 123 116 109 103 96 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03513
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 214 201 189 178 167 157 147 139 130 122 115 108 102 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03513
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 228 214 201 189 178 167 157 148 139 130 123 115 108 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03513
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 248 233 219 206 193 182 171 160 151 142 133 125 118 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03513
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 300 282 265 249 234 220 207 195 183 172 162 152 143 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Heavy Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 199 187 176 165 155 146 137 129 121 114 107 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 220 207 194 183 172 161 152 143 134 126 118 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 231 217 204 192 181 170 160 150 141 133 125 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03515
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 243 228 215 202 190 178 168 158 148 139 131 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03515
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 255 240 226 212 199 187 176 166 156 146 138 129 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03515
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 269 253 237 223 210 197 185 174 164 154 145 136 128 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03515
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 284 267 251 236 221 208 196 184 173 162 153 144 135 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03515
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 302 284 267 251 236 222 208 196 184 173 163 153 144 135 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03515
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 328 309 290 273 256 241 227 213 200 188 177 166 156 147 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03515
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 398 374 352 331 311 292 275 258 243 228 214 202 189 178 167 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Pulse Laser Gun I
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun II
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun III
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IV
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun V
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VI
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VIII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IX
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun X
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Advanced Light Laser Cannon I
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03521
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon II
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03521
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon III
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03521
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 114 104 95 86 78 71 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon IV
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 132 120 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon V
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 126 115 104 95 86 79 72 65 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon VI
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 133 121 110 100 91 83 75 69 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon VII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 154 140 127 116 106 96 87 80 72 66 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon VIII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 164 149 136 123 112 102 93 85 77 70 64 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon IX
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 178 162 148 134 122 111 101 92 84 76 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon X
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 03521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 216 197 179 163 148 135 123 112 102 92 84 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Medium Laser Cannon I
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03522
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon II
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03522
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 166 156 147 138 129 122 114 108 101 95 89 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon III
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03522
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 174 164 154 145 136 128 120 113 106 100 94 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon IV
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 183 172 162 152 143 134 126 119 112 105 99 93 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon V
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 193 181 170 160 150 141 133 125 117 110 104 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon VI
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 203 190 179 168 158 149 140 131 123 116 109 103 96 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon VII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 214 201 189 178 167 157 147 139 130 122 115 108 102 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon VIII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 228 214 201 189 178 167 157 148 139 130 123 115 108 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon IX
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 248 233 219 206 193 182 171 160 151 142 133 125 118 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon X
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 03522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 300 282 265 249 234 220 207 195 183 172 162 152 143 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Heavy Laser Cannon I
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03523
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 199 187 176 165 155 146 137 129 121 114 107 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon II
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03523
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 220 207 194 183 172 161 152 143 134 126 118 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon III
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03523
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 231 217 204 192 181 170 160 150 141 133 125 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon IV
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03523
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 243 228 215 202 190 178 168 158 148 139 131 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon V
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03523
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 255 240 226 212 199 187 176 166 156 146 138 129 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon VI
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03523
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 269 253 237 223 210 197 185 174 164 154 145 136 128 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon VII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03523
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 284 267 251 236 221 208 196 184 173 162 153 144 135 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon VIII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03523
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 302 284 267 251 236 222 208 196 184 173 163 153 144 135 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon IX
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03523
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 328 309 290 273 256 241 227 213 200 188 177 166 156 147 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon X
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 03523
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 398 374 352 331 311 292 275 258 243 228 214 202 189 178 167 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Pulse Laser Gun I
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun II
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun III
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun IV
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 12 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun V
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun VI
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun VII
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 12 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun VIII
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 15 13 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun IX
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun X
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 03602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 03603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 03603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 03603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 03603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 03603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 03603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 03603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03900
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03900
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03900
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03900
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03900
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03900
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03900
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03900
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03900
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03900
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03901
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03901
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03901
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03903
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03903
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03903
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03905
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 143 100 70 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03905
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 156 109 76 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03905
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 189 132 93 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Improved PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03910
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03910
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03910
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 116 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03910
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 122 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03910
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03910
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03910
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03910
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 152 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03910
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 166 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 03910
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved Light Plasma Cannon I
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03911
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon II
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03911
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 199 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon III
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03911
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 209 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon IV
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03911
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon V
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03911
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon VI
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03911
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon VII
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03911
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon VIII
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03911
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 273 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon IX
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03911
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 297 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon X
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 03911
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 360 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Medium Plasma Cannon I
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03913
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 225 124 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon II
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03913
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 249 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon III
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03913
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 262 144 79 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon IV
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03913
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 275 151 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon V
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03913
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 289 159 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon VI
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03913
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 304 167 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon VII
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03913
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 321 176 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon VIII
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03913
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 341 188 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon IX
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03913
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 371 204 112 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon X
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 03913
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 450 248 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Heavy Plasma Cannon I
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 189 132 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon II
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 299 209 146 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon III
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 314 220 154 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon IV
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 330 231 162 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon V
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 347 243 170 119 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon VI
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 365 255 179 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon VII
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 385 269 189 132 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon VIII
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 410 287 201 140 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon IX
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 446 312 218 153 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon X
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 03915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 540 378 265 185 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03919
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03919
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03919
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03919
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03919
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03919
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03919
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03919
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03919
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 03919
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Centauri Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 04005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04101
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04101
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04101
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Medium Missile I
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Medium Missile II
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Medium Missile III
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Medium Missile IV
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Medium Missile V
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Medium Missile VI
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Medium Missile VII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile VIII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04103
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile IX
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04103
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile X
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04103
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04105
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04105
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04105
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Fighter Missile I
Description           := Fighter mountable missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04109
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04109
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04109
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04109
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04109
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04109
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04109
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04109
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04109
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04109
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Improved Light Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed. 
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04111
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 22

Name                  := Improved Light Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04111
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 24

Name                  := Improved Light Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04111
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 26

Name                  := Improved Light Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04111
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 27

Name                  := Improved Light Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04111
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Light Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04111
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 34

Name                  := Improved Light Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04111
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 62 62 62 62 62 62 62 62 62 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Improved Light Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04111
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 42

Name                  := Improved Light Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04111
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 46

Name                  := Improved Light Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04111
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 87 87 87 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 48

Name                  := Improved Medium Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04113
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Medium Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04113
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Medium Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04113
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Medium Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04113
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Improved Medium Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04113
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Medium Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04113
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Improved Medium Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04113
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 83 83 83 83 83 83 83 83 83 83 83 83 83 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04113
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04113
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 97 97 97 97 97 97 97 97 97 97 97 97 97 97 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04113
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Heavy Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Improved Heavy Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Improved Heavy Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Improved Heavy Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Improved Heavy Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04115
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04115
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04115
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04115
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Fighter Missile I
Description           := Fighter mountable improved missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Improved Fighter Missile II
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04119
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Improved Fighter Missile III
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04119
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Improved Fighter Missile IV
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04119
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Improved Fighter Missile V
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04119
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 84 84 84 84 84 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Fighter Missile VI
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04119
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 91 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Improved Fighter Missile VII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04119
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Fighter Missile VIII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04119
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Improved Fighter Missile IX
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04119
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 118 118 118 118 118 118 118 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Improved Fighter Missile X
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04119
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Advanced Light Missile I
Description           := Advanced Missiles have improved ROF and engines. 
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04121
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 44 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 22

Name                  := Advanced Light Missile II
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04121
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 24

Name                  := Advanced Light Missile III
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04121
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 26

Name                  := Advanced Light Missile IV
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04121
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 27

Name                  := Advanced Light Missile V
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04121
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Advanced Light Missile VI
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04121
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 34

Name                  := Advanced Light Missile VII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04121
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 62 62 62 62 62 62 62 62 62 62 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Advanced Light Missile VIII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04121
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 42

Name                  := Advanced Light Missile IX
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04121
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 46

Name                  := Advanced Light Missile X
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04121
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 87 87 87 87 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 48

Name                  := Advanced Medium Missile I
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04123
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Advanced Medium Missile II
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04123
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Advanced Medium Missile III
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04123
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Advanced Medium Missile IV
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04123
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Advanced Medium Missile V
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04123
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Advanced Medium Missile VI
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04123
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Advanced Medium Missile VII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04123
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Medium Missile VIII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04123
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Medium Missile IX
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04123
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 97 97 97 97 97 97 97 97 97 97 97 97 97 97 97 97 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Medium Missile X
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04123
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Heavy Missile I
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04125
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Advanced Heavy Missile II
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04125
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Heavy Missile III
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04125
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Advanced Heavy Missile IV
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04125
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Advanced Heavy Missile V
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04125
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Advanced Heavy Missile VI
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04125
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Advanced Heavy Missile VII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04125
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Heavy Missile VIII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04125
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Heavy Missile IX
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04125
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Heavy Missile X
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04125
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Fighter Missile I
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04129
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Advanced Fighter Missile II
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04129
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Advanced Fighter Missile III
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04129
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Advanced Fighter Missile IV
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04129
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Advanced Fighter Missile V
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04129
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 84 84 84 84 84 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Advanced Fighter Missile VI
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04129
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 91 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Advanced Fighter Missile VII
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04129
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Advanced Fighter Missile VIII
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04129
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Advanced Fighter Missile IX
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04129
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 118 118 118 118 118 118 118 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Advanced Fighter Missile X
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04129
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 04501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 04501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 04501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 04501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 04501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 04501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 04501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 04503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 04503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 04503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 04503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 04503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 04503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 04503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 04505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 04505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 04505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 04505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 04505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 04505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 04505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := PD Matter Cannon I
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04600
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon II
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04600
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon III
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04600
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons 
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon IV
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04600
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons 
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon V
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04600
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons 
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VI
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04600
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VII
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04600
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VIII
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04600
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon IX
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04600
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons 
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon X
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04600
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04601
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04601
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04601
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04602
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04602
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 04602
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04605
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04605
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04605
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04605
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04605
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04605
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04605
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04605
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04605
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04605
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04609
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04609
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04609
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04609
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04609
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04609
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04609
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04609
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04609
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04609
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04800
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04800
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04800
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04800
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04800
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04800
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04800
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04800
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04801
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04801
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04801
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04805
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04807
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04807
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04807
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04807
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04807
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04807
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04807
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04807
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04807
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04807
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04809
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04809
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04809
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04809
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04809
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04809
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04809
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Improved PD Particle Beam I
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04810
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam II
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04810
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam III
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04810
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IV
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04810
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 62 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam V
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04810
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VI
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04810
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 43 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 46 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VIII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 49 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IX
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04810
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 53 34 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam X
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 04810
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved Light Particle Beam I
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04811
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam II
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04811
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam III
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04811
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 53 40 31 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IV
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04811
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 56 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam V
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04811
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 59 44 34 26 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VI
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04811
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 62 47 36 27 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04811
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 65 49 38 29 22 16 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VIII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04811
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IX
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04811
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 75 57 43 33 25 19 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam X
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04811
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Medium Particle Beam I
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04813
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 66 58 51 45 40 35 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam II
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04813
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 73 64 57 50 44 39 34 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam III
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04813
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 77 68 59 52 46 40 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IV
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04813
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 81 71 62 55 48 43 37 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam V
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04813
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 85 75 66 58 51 45 39 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VI
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04813
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 89 78 69 61 53 47 41 36 32 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04813
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 94 83 73 64 56 50 44 38 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VIII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04813
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 100 88 78 68 60 53 46 41 36 32 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IX
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04813
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 109 96 84 74 65 57 51 45 39 34 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam X
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 04813
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 54 47 42 37 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Heavy Particle Beam I
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04815
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam II
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04815
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 92 84 77 71 66 60 56 51 47 43 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam III
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04815
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 96 89 81 75 69 63 58 54 49 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IV
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04815
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 101 93 86 79 72 67 61 56 52 48 44 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam V
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04815
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VI
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04815
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 112 103 95 87 80 74 68 62 57 53 49 45 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04815
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 118 109 100 92 85 78 72 66 61 56 51 47 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VIII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04815
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 126 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IX
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04815
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 137 126 116 106 98 90 83 76 70 65 59 55 50 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam X
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 04815
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 72 66 61 56 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Minesweeping Particle Beam I
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04817
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam II
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04817
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam III
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04817
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IV
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04817
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam V
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04817
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VI
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04817
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04817
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VIII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04817
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IX
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04817
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam X
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 04817
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Light Particle Gun I
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04819
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun II
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04819
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun III
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04819
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IV
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04819
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun V
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04819
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VI
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04819
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04819
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VIII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04819
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IX
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04819
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun X
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 04819
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Dilgar Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05101
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05101
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05101
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Medium Missile I
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Medium Missile II
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Medium Missile III
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Medium Missile IV
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Medium Missile V
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Medium Missile VI
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Medium Missile VII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile VIII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05103
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile IX
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05103
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile X
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05103
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05105
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05105
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05105
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Fighter Missile I
Description           := Fighter mountable missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05109
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05109
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05109
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05109
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05109
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05109
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05109
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05109
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05109
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05109
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Improved Light Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed. 
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05111
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 22

Name                  := Improved Light Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05111
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 24

Name                  := Improved Light Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05111
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 26

Name                  := Improved Light Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05111
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 27

Name                  := Improved Light Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05111
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Light Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05111
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 34

Name                  := Improved Light Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05111
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 62 62 62 62 62 62 62 62 62 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Improved Light Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05111
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 42

Name                  := Improved Light Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05111
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 46

Name                  := Improved Light Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05111
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 87 87 87 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 48

Name                  := Improved Medium Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05113
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Medium Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05113
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Medium Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05113
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Medium Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05113
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Improved Medium Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05113
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Medium Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05113
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Improved Medium Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05113
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 83 83 83 83 83 83 83 83 83 83 83 83 83 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05113
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05113
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 97 97 97 97 97 97 97 97 97 97 97 97 97 97 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05113
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Heavy Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Improved Heavy Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Improved Heavy Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Improved Heavy Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Improved Heavy Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05115
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05115
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05115
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05115
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Fighter Missile I
Description           := Fighter mountable improved missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Improved Fighter Missile II
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05119
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Improved Fighter Missile III
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05119
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Improved Fighter Missile IV
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05119
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Improved Fighter Missile V
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05119
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 84 84 84 84 84 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Fighter Missile VI
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05119
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 91 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Improved Fighter Missile VII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05119
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Fighter Missile VIII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05119
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Improved Fighter Missile IX
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05119
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 118 118 118 118 118 118 118 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Improved Fighter Missile X
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05119
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Advanced Light Missile I
Description           := Advanced Missiles have improved ROF and engines. 
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05121
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 44 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 22

Name                  := Advanced Light Missile II
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05121
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 24

Name                  := Advanced Light Missile III
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05121
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 26

Name                  := Advanced Light Missile IV
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05121
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 27

Name                  := Advanced Light Missile V
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05121
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Advanced Light Missile VI
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05121
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 34

Name                  := Advanced Light Missile VII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05121
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 62 62 62 62 62 62 62 62 62 62 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Advanced Light Missile VIII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05121
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 42

Name                  := Advanced Light Missile IX
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05121
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 46

Name                  := Advanced Light Missile X
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05121
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 87 87 87 87 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 48

Name                  := Advanced Medium Missile I
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05123
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Advanced Medium Missile II
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05123
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Advanced Medium Missile III
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05123
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Advanced Medium Missile IV
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05123
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Advanced Medium Missile V
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05123
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Advanced Medium Missile VI
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05123
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Advanced Medium Missile VII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05123
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Medium Missile VIII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05123
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Medium Missile IX
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05123
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 97 97 97 97 97 97 97 97 97 97 97 97 97 97 97 97 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Medium Missile X
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05123
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Heavy Missile I
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05125
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Advanced Heavy Missile II
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05125
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Heavy Missile III
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05125
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Advanced Heavy Missile IV
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05125
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Advanced Heavy Missile V
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05125
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Advanced Heavy Missile VI
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05125
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Advanced Heavy Missile VII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05125
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Heavy Missile VIII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05125
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Heavy Missile IX
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05125
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Heavy Missile X
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05125
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Fighter Missile I
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05129
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Advanced Fighter Missile II
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05129
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Advanced Fighter Missile III
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05129
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Advanced Fighter Missile IV
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05129
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Advanced Fighter Missile V
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05129
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 84 84 84 84 84 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Advanced Fighter Missile VI
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05129
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 91 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Advanced Fighter Missile VII
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05129
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Advanced Fighter Missile VIII
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05129
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Advanced Fighter Missile IX
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05129
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 118 118 118 118 118 118 118 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Advanced Fighter Missile X
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05129
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := PD Matter Cannon I
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05600
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon II
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05600
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon III
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05600
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon IV
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05600
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon V
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05600
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VI
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05600
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VII
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05600
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VIII
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05600
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon IX
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05600
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon X
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05600
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05601
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05601
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05601
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05602
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05602
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05602
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05605
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05605
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05605
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05605
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05605
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05605
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05605
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05605
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05605
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05605
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05609
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05609
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05609
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05609
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05609
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05609
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05609
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05609
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05609
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05609
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Improved PD Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05610
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05610
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05610
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05610
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 2 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05610
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 2 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 74 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05610
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05610
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05610
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05610
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05610
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved Light Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05611
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05611
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05611
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05611
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05611
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05611
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 105 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05611
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 111 111 111 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05611
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 123 123 123 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05611
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 129 129 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05611
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 156 156 156 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Medium Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05613
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05613
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05613
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 131 131 131 131 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05613
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 137 137 137 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05613
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 144 144 144 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05613
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 152 152 152 152 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05613
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05613
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 177 177 177 177 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05613
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 186 186 186 186 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 05613
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 225 225 225 225 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Heavy Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05615
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 149 149 149 149 149 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05615
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 164 164 164 164 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05615
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 173 173 173 173 173 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05615
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 181 181 181 181 181 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05615
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 191 191 191 191 191 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05615
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05615
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 212 212 212 212 212 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05615
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 234 234 234 234 234 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05615
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 245 245 245 245 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05615
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 297 297 297 297 297 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Matter Gun I
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05619
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun II
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05619
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun III
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05619
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun IV
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05619
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun V
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05619
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun VI
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05619
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun VII
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05619
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun VIII
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05619
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun IX
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05619
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun X
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05619
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05701
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05701
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05701
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05701
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05701
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05701
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIq
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05703
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41005

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05703
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41005

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05703
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41005

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05703
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41005

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05703
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41005

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05703
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41005

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05703
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41005

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05705
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51005

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05705
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51005

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05705
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51005

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05705
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51005

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05705
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51005

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05705
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51005

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Drazi Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 05705
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51005

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05800
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05800
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05800
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05800
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05800
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05800
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05800
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 05800
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05801
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05801
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05801
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 05803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05805
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 05805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 05807
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 05807
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 05807
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 05807
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 05807
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 05807
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 05807
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 05807
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 05807
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 05807
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05809
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05809
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05809
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05809
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05809
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05809
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05809
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 05809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Drazi Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 05901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 05901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 05901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 05901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 05901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 05901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 05901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 05903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 05903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 05903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 05903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 05903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 05903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 05903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 05905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 05905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 05905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 05905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 05905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 05905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 05905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Drazi Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06101
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06101
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06101
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Medium Missile I
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Medium Missile II
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Medium Missile III
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Medium Missile IV
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Medium Missile V
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Medium Missile VI
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Medium Missile VII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile VIII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06103
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile IX
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06103
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile X
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06103
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06105
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06105
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06105
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Fighter Missile I
Description           := Fighter mountable missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06109
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06109
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06109
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06109
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06109
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06109
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06109
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06109
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06109
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06109
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Improved Light Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed. 
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06111
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 22

Name                  := Improved Light Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06111
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 24

Name                  := Improved Light Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06111
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 26

Name                  := Improved Light Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06111
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 27

Name                  := Improved Light Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06111
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Light Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06111
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 34

Name                  := Improved Light Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06111
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 62 62 62 62 62 62 62 62 62 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Improved Light Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06111
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 42

Name                  := Improved Light Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06111
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 46

Name                  := Improved Light Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06111
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 87 87 87 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 48

Name                  := Improved Medium Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06113
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Medium Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06113
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Medium Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06113
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Medium Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06113
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Improved Medium Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06113
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Medium Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06113
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Improved Medium Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06113
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 83 83 83 83 83 83 83 83 83 83 83 83 83 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06113
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06113
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 97 97 97 97 97 97 97 97 97 97 97 97 97 97 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06113
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Heavy Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Improved Heavy Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Improved Heavy Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Improved Heavy Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Improved Heavy Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06115
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06115
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06115
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06115
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Fighter Missile I
Description           := Fighter mountable improved missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Improved Fighter Missile II
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06119
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Improved Fighter Missile III
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06119
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Improved Fighter Missile IV
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06119
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Improved Fighter Missile V
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06119
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 84 84 84 84 84 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Fighter Missile VI
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06119
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 91 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Improved Fighter Missile VII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06119
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Fighter Missile VIII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06119
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Improved Fighter Missile IX
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06119
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 118 118 118 118 118 118 118 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Improved Fighter Missile X
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06119
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 06501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 06501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 06501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 06501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 06501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 06501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 06501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 06501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 06501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 06501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 06503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 06503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 06503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 06503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 06503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 06503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 06503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 06503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 06503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 06503
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 06505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 06505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 06505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 06505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 06505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 06505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 06505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 06505
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 06505
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 06505
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06507
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06507
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06507
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06507
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Pulse Laser Gun I
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun II
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun III
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IV
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun V
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VI
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VIII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IX
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun X
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 06602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06800
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06800
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06800
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06800
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06800
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06800
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06800
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06800
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06801
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06801
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06801
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06805
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06807
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06807
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06807
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06807
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06807
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06807
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06807
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06807
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06807
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06807
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06809
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06809
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06809
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06809
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06809
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06809
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06809
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Improved PD Particle Beam I
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06810
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam II
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06810
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam III
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06810
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IV
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06810
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 62 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam V
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06810
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VI
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06810
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 43 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 46 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VIII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 49 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IX
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06810
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 53 34 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam X
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06810
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved Light Particle Beam I
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06811
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam II
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06811
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam III
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06811
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 53 40 31 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IV
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06811
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 56 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam V
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06811
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 59 44 34 26 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VI
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06811
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 62 47 36 27 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06811
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 65 49 38 29 22 16 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VIII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06811
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IX
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06811
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 75 57 43 33 25 19 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam X
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06811
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Medium Particle Beam I
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06813
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 66 58 51 45 40 35 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam II
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06813
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 73 64 57 50 44 39 34 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam III
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06813
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 77 68 59 52 46 40 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IV
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06813
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 81 71 62 55 48 43 37 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam V
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06813
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 85 75 66 58 51 45 39 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VI
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06813
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 89 78 69 61 53 47 41 36 32 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06813
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 94 83 73 64 56 50 44 38 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VIII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06813
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 100 88 78 68 60 53 46 41 36 32 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IX
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06813
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 109 96 84 74 65 57 51 45 39 34 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam X
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06813
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 54 47 42 37 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Heavy Particle Beam I
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06815
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam II
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06815
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 92 84 77 71 66 60 56 51 47 43 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam III
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06815
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 96 89 81 75 69 63 58 54 49 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IV
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06815
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 101 93 86 79 72 67 61 56 52 48 44 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam V
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06815
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VI
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06815
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 112 103 95 87 80 74 68 62 57 53 49 45 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06815
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 118 109 100 92 85 78 72 66 61 56 51 47 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VIII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06815
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 126 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IX
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06815
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 137 126 116 106 98 90 83 76 70 65 59 55 50 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam X
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06815
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 72 66 61 56 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Minesweeping Particle Beam I
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06817
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam II
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06817
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam III
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06817
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IV
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06817
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam V
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06817
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VI
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06817
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06817
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VIII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06817
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IX
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06817
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam X
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06817
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Light Particle Gun I
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06819
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun II
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06819
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun III
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06819
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IV
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06819
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun V
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06819
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VI
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06819
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06819
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VIII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06819
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IX
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06819
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun X
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06819
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Advanced PD Particle Beam I
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06820
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 38 29 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam II
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06820
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam III
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06820
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 44 34 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam IV
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06820
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 46 35 27 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam V
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06820
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 49 37 28 21 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VI
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06820
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 51 39 30 23 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VII
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06820
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 54 41 31 24 18 14 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VIII
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06820
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 58 44 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam IX
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06820
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 63 48 36 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam X
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06820
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 76 58 44 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced Light Particle Beam I
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06821
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam II
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06821
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 133 101 77 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam III
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06821
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 106 81 61 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam IV
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06821
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 147 111 85 64 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam V
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06821
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 154 117 89 68 51 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VI
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06821
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 162 123 94 71 54 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VII
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06821
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 171 130 99 75 57 43 33 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VIII
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06821
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 182 138 105 80 61 46 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam IX
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06821
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 198 150 114 87 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam X
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06821
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 182 139 105 80 61 46 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Medium Particle Beam I
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06823
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam II
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06823
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 166 146 128 113 99 88 77 68 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam III
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06823
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 174 153 135 119 105 92 81 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam IV
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06823
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 161 142 125 110 97 85 75 66 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam V
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06823
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 193 169 149 131 115 102 89 79 69 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VI
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06823
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 203 178 157 138 121 107 94 83 73 64 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VII
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06823
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 214 188 166 146 128 113 99 87 77 68 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VIII
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06823
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 228 200 176 155 136 120 106 93 82 72 63 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam IX
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06823
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 248 218 192 169 148 131 115 101 89 78 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam X
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 06823
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 264 232 204 180 158 139 123 108 95 84 74 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Heavy Particle Beam I
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06825
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam II
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06825
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 199 183 168 155 143 131 121 111 102 94 86 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam III
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06825
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 209 193 177 163 150 138 127 117 107 99 91 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam IV
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06825
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 220 202 186 171 158 145 133 123 113 104 96 88 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam V
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06825
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 231 213 196 180 165 152 140 129 119 109 100 92 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VI
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06825
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 243 224 206 189 174 160 147 136 125 115 106 97 89 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VII
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06825
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 257 236 217 200 184 169 156 143 132 121 111 103 94 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VIII
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06825
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 273 251 231 213 196 180 166 152 140 129 119 109 100 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam IX
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06825
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 297 273 251 231 213 196 180 166 152 140 129 119 109 100 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam X
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 06825
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 360 331 305 280 258 237 218 201 185 170 156 144 132 122 112 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Minesweeping Particle Beam I
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06827
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam II
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06827
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam III
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06827
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam IV
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06827
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam V
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06827
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VI
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06827
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VII
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06827
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VIII
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06827
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam IX
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06827
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam X
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 06827
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Light Particle Gun I
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06829
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun II
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06829
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun III
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06829
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun IV
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06829
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun V
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06829
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VI
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06829
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VII
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06829
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VIII
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06829
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun IX
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06829
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun X
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06829
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06900
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06900
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06900
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06900
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06900
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06900
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06900
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06900
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06900
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 06900
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 06901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 06901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 06901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 06901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 06901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 06901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 06901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 06901
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 06901
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 06901
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 06903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 06903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 06903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 06903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 06903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 06903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 06903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 06903
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 06903
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 06903
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 06905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 06905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 06905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 06905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 06905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 06905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 06905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 06905
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 143 100 70 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 06905
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 156 109 76 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 06905
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 189 132 93 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 06909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Earth Alliance Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07201
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07201
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07201
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07201
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07203
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07203
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07203
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07203
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07205
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07205
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07205
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07205
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07205
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07205
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07503
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07505
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07505
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07505
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07507
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07507
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07507
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07507
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Pulse Laser Gun I
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun II
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun III
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IV
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun V
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VI
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VIII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IX
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun X
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Improved Light Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 114 104 95 86 78 71 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 132 120 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 126 115 104 95 86 79 72 65 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 133 121 110 100 91 83 75 69 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 154 140 127 116 106 96 87 80 72 66 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 164 149 136 123 112 102 93 85 77 70 64 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 178 162 148 134 122 111 101 92 84 76 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 216 197 179 163 148 135 123 112 102 92 84 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Medium Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 166 156 147 138 129 122 114 108 101 95 89 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 174 164 154 145 136 128 120 113 106 100 94 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07513
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 183 172 162 152 143 134 126 119 112 105 99 93 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07513
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 193 181 170 160 150 141 133 125 117 110 104 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07513
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 203 190 179 168 158 149 140 131 123 116 109 103 96 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07513
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 214 201 189 178 167 157 147 139 130 122 115 108 102 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07513
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 228 214 201 189 178 167 157 148 139 130 123 115 108 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07513
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 248 233 219 206 193 182 171 160 151 142 133 125 118 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07513
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 300 282 265 249 234 220 207 195 183 172 162 152 143 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Heavy Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 199 187 176 165 155 146 137 129 121 114 107 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 220 207 194 183 172 161 152 143 134 126 118 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 231 217 204 192 181 170 160 150 141 133 125 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07515
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 243 228 215 202 190 178 168 158 148 139 131 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07515
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 255 240 226 212 199 187 176 166 156 146 138 129 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07515
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 269 253 237 223 210 197 185 174 164 154 145 136 128 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07515
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 284 267 251 236 221 208 196 184 173 162 153 144 135 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07515
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 302 284 267 251 236 222 208 196 184 173 163 153 144 135 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07515
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 328 309 290 273 256 241 227 213 200 188 177 166 156 147 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07515
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 398 374 352 331 311 292 275 258 243 228 214 202 189 178 167 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Pulse Laser Gun I
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun II
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun III
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IV
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun V
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VI
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VIII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IX
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun X
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Advanced Light Laser Cannon I
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07521
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon II
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07521
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon III
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07521
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 114 104 95 86 78 71 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon IV
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 132 120 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon V
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 126 115 104 95 86 79 72 65 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon VI
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 133 121 110 100 91 83 75 69 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon VII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 154 140 127 116 106 96 87 80 72 66 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon VIII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 164 149 136 123 112 102 93 85 77 70 64 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon IX
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 178 162 148 134 122 111 101 92 84 76 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon X
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 07521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 216 197 179 163 148 135 123 112 102 92 84 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Medium Laser Cannon I
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07522
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon II
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07522
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 166 156 147 138 129 122 114 108 101 95 89 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon III
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07522
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 174 164 154 145 136 128 120 113 106 100 94 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon IV
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 183 172 162 152 143 134 126 119 112 105 99 93 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon V
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 193 181 170 160 150 141 133 125 117 110 104 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon VI
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 203 190 179 168 158 149 140 131 123 116 109 103 96 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon VII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 214 201 189 178 167 157 147 139 130 122 115 108 102 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon VIII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 228 214 201 189 178 167 157 148 139 130 123 115 108 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon IX
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 248 233 219 206 193 182 171 160 151 142 133 125 118 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon X
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 07522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 300 282 265 249 234 220 207 195 183 172 162 152 143 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Heavy Laser Cannon I
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07523
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 199 187 176 165 155 146 137 129 121 114 107 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon II
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07523
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 220 207 194 183 172 161 152 143 134 126 118 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon III
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07523
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 231 217 204 192 181 170 160 150 141 133 125 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon IV
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07523
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 243 228 215 202 190 178 168 158 148 139 131 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon V
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07523
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 255 240 226 212 199 187 176 166 156 146 138 129 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon VI
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07523
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 269 253 237 223 210 197 185 174 164 154 145 136 128 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon VII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07523
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 284 267 251 236 221 208 196 184 173 162 153 144 135 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon VIII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07523
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 302 284 267 251 236 222 208 196 184 173 163 153 144 135 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon IX
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07523
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 328 309 290 273 256 241 227 213 200 188 177 166 156 147 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon X
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 07523
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 398 374 352 331 311 292 275 258 243 228 214 202 189 178 167 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Pulse Laser Gun I
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun II
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun III
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun IV
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 12 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun V
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun VI
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun VII
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 12 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun VIII
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 15 13 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun IX
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun X
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 07602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 07602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 07602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 07602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 07602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 07602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 07602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07800
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07800
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07800
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07800
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07800
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07800
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07800
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07800
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07801
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07807
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07807
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07807
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07807
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07807
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07807
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07807
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07807
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07807
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07807
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07809
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07809
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07809
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07809
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07809
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07809
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07809
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Improved PD Particle Beam I
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07810
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam II
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07810
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam III
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07810
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IV
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07810
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 62 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam V
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07810
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VI
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07810
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 43 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 46 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VIII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 49 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IX
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07810
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 53 34 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam X
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07810
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved Light Particle Beam I
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07811
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam II
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07811
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam III
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07811
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 53 40 31 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IV
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07811
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 56 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam V
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07811
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 59 44 34 26 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VI
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07811
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 62 47 36 27 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07811
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 65 49 38 29 22 16 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VIII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07811
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IX
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07811
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 75 57 43 33 25 19 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam X
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07811
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Medium Particle Beam I
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07813
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 66 58 51 45 40 35 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam II
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07813
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 73 64 57 50 44 39 34 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam III
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07813
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 77 68 59 52 46 40 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IV
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07813
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 81 71 62 55 48 43 37 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam V
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07813
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 85 75 66 58 51 45 39 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VI
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07813
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 89 78 69 61 53 47 41 36 32 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07813
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 94 83 73 64 56 50 44 38 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VIII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07813
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 100 88 78 68 60 53 46 41 36 32 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IX
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07813
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 109 96 84 74 65 57 51 45 39 34 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam X
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 07813
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 54 47 42 37 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Heavy Particle Beam I
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07815
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam II
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07815
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 92 84 77 71 66 60 56 51 47 43 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam III
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07815
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 96 89 81 75 69 63 58 54 49 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IV
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07815
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 101 93 86 79 72 67 61 56 52 48 44 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam V
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07815
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VI
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07815
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 112 103 95 87 80 74 68 62 57 53 49 45 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07815
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 118 109 100 92 85 78 72 66 61 56 51 47 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VIII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07815
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 126 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IX
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07815
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 137 126 116 106 98 90 83 76 70 65 59 55 50 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam X
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 07815
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 72 66 61 56 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Minesweeping Particle Beam I
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07817
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam II
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07817
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam III
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07817
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IV
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07817
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam V
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07817
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VI
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07817
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07817
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VIII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07817
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IX
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07817
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam X
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 07817
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Light Particle Gun I
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07819
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun II
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07819
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun III
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07819
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IV
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07819
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun V
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07819
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VI
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07819
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07819
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VIII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07819
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IX
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07819
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun X
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07819
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07900
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07900
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07900
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07900
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07900
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07900
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07900
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07900
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07900
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 07900
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 07901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 07901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 07901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 07901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 07901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 07901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 07901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 07901
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 07901
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 07901
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 07903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 07903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 07903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 07903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 07903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 07903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 07903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 07903
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 07903
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 07903
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 07905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 07905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 07905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 07905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 07905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 07905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 07905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 07905
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 143 100 70 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 07905
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 156 109 76 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 07905
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 189 132 93 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 07909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hyach Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 122 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 198 133 89 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 240 161 108 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 197 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 215 167 131 102 79 62 48 38 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 260 203 158 123 96 75 59 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 273 213 166 130 101 79 61 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 297 232 181 141 110 86 67 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 08005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 360 281 219 171 133 104 81 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08009
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08009
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08009
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08009
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08009
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08201
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08201
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08201
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08201
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08201
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08201
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08201
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08203
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08203
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08203
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08203
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08203
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08203
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08203
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08205
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08205
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08205
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08205
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08205
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08205
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08205
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08205
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 18 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08205
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 08305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08503
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08505
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08505
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08505
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 08507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 08507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 08507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 08507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 08507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 08507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 08507
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 08507
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 08507
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 08507
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Pulse Laser Gun I
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun II
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun III
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IV
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun V
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VI
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VIII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IX
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun X
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Improved Light Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 114 104 95 86 78 71 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 132 120 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 126 115 104 95 86 79 72 65 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 133 121 110 100 91 83 75 69 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 154 140 127 116 106 96 87 80 72 66 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 164 149 136 123 112 102 93 85 77 70 64 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 178 162 148 134 122 111 101 92 84 76 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 08511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 216 197 179 163 148 135 123 112 102 92 84 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Medium Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 166 156 147 138 129 122 114 108 101 95 89 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 174 164 154 145 136 128 120 113 106 100 94 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08513
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 183 172 162 152 143 134 126 119 112 105 99 93 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08513
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 193 181 170 160 150 141 133 125 117 110 104 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08513
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 203 190 179 168 158 149 140 131 123 116 109 103 96 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08513
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 214 201 189 178 167 157 147 139 130 122 115 108 102 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08513
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 228 214 201 189 178 167 157 148 139 130 123 115 108 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08513
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 248 233 219 206 193 182 171 160 151 142 133 125 118 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 08513
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 300 282 265 249 234 220 207 195 183 172 162 152 143 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Heavy Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 199 187 176 165 155 146 137 129 121 114 107 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 220 207 194 183 172 161 152 143 134 126 118 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 231 217 204 192 181 170 160 150 141 133 125 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08515
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 243 228 215 202 190 178 168 158 148 139 131 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08515
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 255 240 226 212 199 187 176 166 156 146 138 129 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08515
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 269 253 237 223 210 197 185 174 164 154 145 136 128 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08515
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 284 267 251 236 221 208 196 184 173 162 153 144 135 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08515
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 302 284 267 251 236 222 208 196 184 173 163 153 144 135 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08515
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 328 309 290 273 256 241 227 213 200 188 177 166 156 147 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 08515
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 398 374 352 331 311 292 275 258 243 228 214 202 189 178 167 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Pulse Laser Gun I
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun II
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun III
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IV
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun V
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VI
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VIII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IX
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun X
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 08509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08700
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08700
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08700
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08700
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08700
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 31 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08700
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 33 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08700
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VIII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08700
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IX
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08700
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 53 40 30 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon X
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08700
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 49 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08701
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08701
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08701
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08701
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08701
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08701
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08701
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08702
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08702
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08702
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08702
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08702
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08702
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08702
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08702
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08702
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08702
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08705
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08705
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08705
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08705
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08705
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08705
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08705
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08705
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08705
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Minbari Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08705
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08709
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08709
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08709
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08709
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08709
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08709
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08709
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08709
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08709
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08709
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Improved PD Fusion Cannon I
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08710
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon II
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08710
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon III
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08710
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 57 48 40 34 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon IV
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08710
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 60 50 42 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon V
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08710
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 53 44 37 31 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon VI
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08710
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 56 47 39 33 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon VII
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08710
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 70 59 49 41 35 29 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon VIII
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08710
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 74 62 52 44 37 31 26 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon IX
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08710
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 28 24 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon X
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08710
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 98 82 69 58 49 41 34 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved Light Fusion Cannon I
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon II
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon III
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon IV
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon V
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon VI
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon VII
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon VIII
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon IX
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon X
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Medium Fusion Cannon I
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08713
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon II
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08713
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon III
Description           := Improved Fusion Cannons have a better rate of fire.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08713
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon IV
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08713
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon V
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08713
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon VI
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08713
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon VII
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08713
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon VIII
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08713
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon IX
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08713
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon X
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08713
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Heavy Fusion Cannon I
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08715
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon II
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08715
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon III
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08715
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon IV
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08715
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon V
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08715
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon VI
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08715
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon VII
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08715
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon VIII
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08715
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon IX
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08715
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon X
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08715
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08719
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08719
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08719
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08719
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08719
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08719
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08719
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08719
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08719
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08719
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Advanced PD Fusion Cannon I
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08720
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 75 69 63 58 53 49 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon II
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08720
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 90 82 76 70 64 59 54 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon III
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08720
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 94 87 80 73 67 62 57 53 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon IV
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08720
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 99 91 84 77 71 65 60 55 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon V
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08720
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 104 96 88 81 74 69 63 58 53 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon VI
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08720
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 109 101 93 85 78 72 66 61 56 52 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon VII
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08720
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 115 106 98 90 83 76 70 64 59 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon VIII
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08720
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 123 113 104 96 88 81 74 69 63 58 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon IX
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08720
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 134 123 113 104 96 88 81 75 69 63 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon X
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 08720
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 162 149 137 126 116 107 98 90 83 76 70 65 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced Light Fusion Cannon I
Description           := Advanced Light Fusion Cannons feature greater power and range.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08721
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 55 51 47 43 40 36 33 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon II
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08721
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 61 56 52 48 44 40 37 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon III
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08721
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 64 59 54 50 46 42 39 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon IV
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08721
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 67 62 57 53 48 44 41 38 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon V
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08721
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 71 65 60 55 51 47 43 40 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon VI
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08721
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 75 69 63 58 53 49 45 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon VII
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08721
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 79 72 67 61 56 52 48 44 40 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon VIII
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08721
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 84 77 71 65 60 55 51 47 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon IX
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08721
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 91 84 77 71 65 60 55 51 47 43 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon X
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08721
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 110 102 93 86 79 73 67 62 57 52 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Medium Fusion Cannon I
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08723
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon II
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08723
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon III
Description           := Advanced Fusion Cannons have a better rate of fire.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08723
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon IV
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08723
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon V
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08723
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon VI
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08723
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon VII
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08723
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon VIII
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08723
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon IX
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08723
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon X
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08723
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Heavy Fusion Cannon I
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08725
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon II
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08725
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon III
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08725
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon IV
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08725
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon V
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08725
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon VI
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08725
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon VII
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08725
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon VIII
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08725
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon IX
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08725
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon X
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 08725
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08729
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08729
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08729
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08729
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 12 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08729
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08729
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08729
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 12 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08729
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 15 13 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08729
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 08729
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Advanced Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 08803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 08805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 08805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 08805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 08805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 08805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 08805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 08805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Minbari Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 09005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09101
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09101
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09101
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Medium Missile I
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Medium Missile II
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Medium Missile III
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Medium Missile IV
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Medium Missile V
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Medium Missile VI
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Medium Missile VII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile VIII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09103
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile IX
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09103
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile X
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09103
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09105
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09105
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09105
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Fighter Missile I
Description           := Fighter mountable missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09109
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09109
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09109
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09109
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09109
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09109
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09109
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09109
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09109
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09109
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Improved Light Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed. 
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09111
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 22

Name                  := Improved Light Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09111
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 24

Name                  := Improved Light Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09111
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 26

Name                  := Improved Light Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09111
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 27

Name                  := Improved Light Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09111
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Light Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09111
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 34

Name                  := Improved Light Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09111
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 62 62 62 62 62 62 62 62 62 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Improved Light Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09111
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 42

Name                  := Improved Light Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09111
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 46

Name                  := Improved Light Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09111
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 87 87 87 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 48

Name                  := Improved Medium Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09113
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Medium Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09113
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Medium Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09113
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Medium Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09113
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Improved Medium Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09113
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Medium Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09113
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Improved Medium Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09113
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 83 83 83 83 83 83 83 83 83 83 83 83 83 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09113
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09113
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 97 97 97 97 97 97 97 97 97 97 97 97 97 97 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09113
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Heavy Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Improved Heavy Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Improved Heavy Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Improved Heavy Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Improved Heavy Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09115
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09115
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09115
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09115
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Fighter Missile I
Description           := Fighter mountable improved missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Improved Fighter Missile II
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09119
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Improved Fighter Missile III
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09119
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Improved Fighter Missile IV
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09119
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Improved Fighter Missile V
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09119
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 84 84 84 84 84 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Fighter Missile VI
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09119
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 91 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Improved Fighter Missile VII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09119
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Fighter Missile VIII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09119
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Improved Fighter Missile IX
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09119
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 118 118 118 118 118 118 118 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Improved Fighter Missile X
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09119
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Advanced Light Missile I
Description           := Advanced Missiles have improved ROF and engines. 
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09121
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 44 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 22

Name                  := Advanced Light Missile II
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09121
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 24

Name                  := Advanced Light Missile III
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09121
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 26

Name                  := Advanced Light Missile IV
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09121
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 27

Name                  := Advanced Light Missile V
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09121
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Advanced Light Missile VI
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09121
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 34

Name                  := Advanced Light Missile VII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09121
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 62 62 62 62 62 62 62 62 62 62 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Advanced Light Missile VIII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09121
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 42

Name                  := Advanced Light Missile IX
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09121
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 46

Name                  := Advanced Light Missile X
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09121
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 87 87 87 87 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 48

Name                  := Advanced Medium Missile I
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09123
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Advanced Medium Missile II
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09123
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Advanced Medium Missile III
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09123
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Advanced Medium Missile IV
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09123
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Advanced Medium Missile V
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09123
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Advanced Medium Missile VI
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09123
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Advanced Medium Missile VII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09123
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Medium Missile VIII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09123
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Medium Missile IX
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09123
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 97 97 97 97 97 97 97 97 97 97 97 97 97 97 97 97 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Medium Missile X
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09123
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Heavy Missile I
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09125
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Advanced Heavy Missile II
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09125
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Heavy Missile III
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09125
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Advanced Heavy Missile IV
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09125
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Advanced Heavy Missile V
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09125
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Advanced Heavy Missile VI
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09125
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Advanced Heavy Missile VII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09125
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Heavy Missile VIII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09125
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Heavy Missile IX
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09125
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Heavy Missile X
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 09125
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Fighter Missile I
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09129
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Advanced Fighter Missile II
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09129
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Advanced Fighter Missile III
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09129
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Advanced Fighter Missile IV
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09129
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Advanced Fighter Missile V
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09129
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 84 84 84 84 84 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Advanced Fighter Missile VI
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09129
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 91 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Advanced Fighter Missile VII
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09129
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Advanced Fighter Missile VIII
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09129
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Advanced Fighter Missile IX
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09129
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 118 118 118 118 118 118 118 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Advanced Fighter Missile X
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09129
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09503
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09505
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09505
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09505
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 09507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 09507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 09507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 09507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 09507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 09507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 09507
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 09507
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 09507
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 09507
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Pulse Laser Gun I
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun II
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun III
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IV
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun V
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VI
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VIII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IX
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun X
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Improved Light Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 114 104 95 86 78 71 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 132 120 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 126 115 104 95 86 79 72 65 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 133 121 110 100 91 83 75 69 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 154 140 127 116 106 96 87 80 72 66 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 164 149 136 123 112 102 93 85 77 70 64 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 178 162 148 134 122 111 101 92 84 76 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 09511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 216 197 179 163 148 135 123 112 102 92 84 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Medium Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 166 156 147 138 129 122 114 108 101 95 89 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 174 164 154 145 136 128 120 113 106 100 94 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09513
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 183 172 162 152 143 134 126 119 112 105 99 93 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09513
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 193 181 170 160 150 141 133 125 117 110 104 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09513
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 203 190 179 168 158 149 140 131 123 116 109 103 96 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09513
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 214 201 189 178 167 157 147 139 130 122 115 108 102 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09513
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 228 214 201 189 178 167 157 148 139 130 123 115 108 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09513
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 248 233 219 206 193 182 171 160 151 142 133 125 118 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 09513
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 300 282 265 249 234 220 207 195 183 172 162 152 143 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Heavy Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 199 187 176 165 155 146 137 129 121 114 107 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 220 207 194 183 172 161 152 143 134 126 118 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 231 217 204 192 181 170 160 150 141 133 125 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09515
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 243 228 215 202 190 178 168 158 148 139 131 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09515
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 255 240 226 212 199 187 176 166 156 146 138 129 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09515
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 269 253 237 223 210 197 185 174 164 154 145 136 128 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09515
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 284 267 251 236 221 208 196 184 173 162 153 144 135 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09515
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 302 284 267 251 236 222 208 196 184 173 163 153 144 135 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09515
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 328 309 290 273 256 241 227 213 200 188 177 166 156 147 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 09515
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 398 374 352 331 311 292 275 258 243 228 214 202 189 178 167 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Pulse Laser Gun I
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun II
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun III
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IV
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun V
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VI
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VIII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IX
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun X
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 09602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 09603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 09603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 09603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 09603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 09603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 09603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 09603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 09900
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 09900
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 09900
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 09900
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 09900
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 09900
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 09900
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 09900
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 09900
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 09900
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 09901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 09901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 09901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 09901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 09901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 09901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 09901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 09901
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 09901
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 09901
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 09903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 09903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 09903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 09903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 09903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 09903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 09903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 09903
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 09903
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 09903
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 09905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 09905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 09905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 09905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 09905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 09905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 09905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 09905
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 143 100 70 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 09905
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 156 109 76 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 09905
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 189 132 93 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 09909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Narn Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20101
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20101
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20101
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Medium Missile I
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Medium Missile II
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Medium Missile III
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Medium Missile IV
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Medium Missile V
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Medium Missile VI
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Medium Missile VII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile VIII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20103
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile IX
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20103
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile X
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20103
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20105
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20105
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20105
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Fighter Missile I
Description           := Fighter mountable missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20109
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20109
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20109
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20109
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20109
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20109
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20109
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20109
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20109
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20109
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Improved Light Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed. 
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20111
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 22

Name                  := Improved Light Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20111
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 24

Name                  := Improved Light Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20111
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 26

Name                  := Improved Light Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20111
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 27

Name                  := Improved Light Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20111
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Light Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20111
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 34

Name                  := Improved Light Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20111
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 62 62 62 62 62 62 62 62 62 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Improved Light Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20111
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 42

Name                  := Improved Light Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20111
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 46

Name                  := Improved Light Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20111
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 87 87 87 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 48

Name                  := Improved Medium Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20113
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Medium Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20113
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Medium Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20113
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Medium Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20113
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Improved Medium Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20113
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Medium Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20113
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Improved Medium Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20113
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 83 83 83 83 83 83 83 83 83 83 83 83 83 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20113
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20113
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 97 97 97 97 97 97 97 97 97 97 97 97 97 97 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20113
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Heavy Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Improved Heavy Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Improved Heavy Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Improved Heavy Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Improved Heavy Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20115
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20115
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20115
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20115
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Fighter Missile I
Description           := Fighter mountable improved missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Improved Fighter Missile II
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20119
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Improved Fighter Missile III
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20119
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Improved Fighter Missile IV
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20119
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Improved Fighter Missile V
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20119
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 84 84 84 84 84 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Fighter Missile VI
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20119
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 91 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Improved Fighter Missile VII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20119
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Fighter Missile VIII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20119
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Improved Fighter Missile IX
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20119
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 118 118 118 118 118 118 118 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Improved Fighter Missile X
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20119
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20201
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20201
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20201
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20201
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20203
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20203
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20203
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20203
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20205
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20205
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20205
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20205
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20205
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 20205
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 20501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 20501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 20501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 20501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 20501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 20501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 20501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 20503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 20503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 20503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 20503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 20503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 20503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 20503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 20505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 20505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 20505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 20505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 20505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 20505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 20505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := PD Matter Cannon I
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20600
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon II
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20600
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon III
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20600
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons 
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon IV
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20600
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons 
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon V
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20600
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons 
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VI
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20600
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VII
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20600
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VIII
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20600
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon IX
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20600
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons 
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon X
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20600
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20601
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20601
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20601
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20602
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20602
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 20602
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 20605
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 20605
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 20605
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 20605
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 20605
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 20605
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 20605
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 20605
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 20605
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 20605
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20609
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20609
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20609
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20609
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20609
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20609
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20609
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20609
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20609
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20609
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20900
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20900
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20900
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20900
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20900
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20900
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20900
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20900
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20900
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20900
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20901
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20901
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20901
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20903
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20903
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20903
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20905
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 143 100 70 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20905
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 156 109 76 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20905
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 189 132 93 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Improved PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20910
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20910
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20910
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 116 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20910
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 122 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20910
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20910
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20910
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20910
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 152 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20910
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 166 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  Improved PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20910
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11002

Name                  := Improved Light Plasma Cannon I
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20911
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon II
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20911
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 199 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon III
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20911
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 209 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon IV
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20911
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon V
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20911
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon VI
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20911
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon VII
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20911
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon VIII
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20911
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 273 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon IX
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20911
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 297 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Light Plasma Cannon X
Description           := The Improved Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20911
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 360 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31002

Name                  := Improved Medium Plasma Cannon I
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20913
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 225 124 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon II
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20913
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 249 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon III
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20913
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 262 144 79 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon IV
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20913
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 275 151 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon V
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20913
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 289 159 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon VI
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20913
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 304 167 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon VII
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20913
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 321 176 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon VIII
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20913
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 341 188 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon IX
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20913
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 371 204 112 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Medium Plasma Cannon X
Description           := The Improved Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20913
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 450 248 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41002

Name                  := Improved Heavy Plasma Cannon I
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 189 132 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon II
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 299 209 146 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon III
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 314 220 154 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon IV
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 330 231 162 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon V
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 347 243 170 119 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon VI
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 365 255 179 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon VII
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 385 269 189 132 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon VIII
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 410 287 201 140 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon IX
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 446 312 218 153 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Heavy Plasma Cannon X
Description           := The Improved Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 540 378 265 185 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51002

Name                  := Improved Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20919
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20919
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20919
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20919
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20919
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20919
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20919
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20919
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20919
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Improved Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20919
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71002

Name                  := Advanced PD Plasma Cannon I
Description           := Advanced PD Plasma cannons fire more rapidly than earlier models.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20920
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11001

Name                  := Advanced PD Plasma Cannon II
Description           := Advanced PD Plasma cannons fire more rapidly than earlier models.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20920
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11001

Name                  := Advanced PD Plasma Cannon III
Description           := Advanced PD Plasma cannons fire more rapidly than earlier models.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20920
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 116 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11001

Name                  := Advanced PD Plasma Cannon IV
Description           := Advanced PD Plasma cannons fire more rapidly than earlier models.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20920
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 122 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11001

Name                  := Advanced PD Plasma Cannon V
Description           := Advanced PD Plasma cannons fire more rapidly than earlier models.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20920
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11001

Name                  := Advanced PD Plasma Cannon VI
Description           := Advanced PD Plasma cannons fire more rapidly than earlier models.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20920
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11001

Name                  := Advanced PD Plasma Cannon VII
Description           := Advanced PD Plasma cannons fire more rapidly than earlier models.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20920
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11001

Name                  := Advanced PD Plasma Cannon VIII
Description           := Advanced PD Plasma cannons fire more rapidly than earlier models.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20920
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 152 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11001

Name                  := Advanced PD Plasma Cannon IX
Description           := Advanced PD Plasma cannons fire more rapidly than earlier models.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20920
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 166 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11001

Name                  := Advanced PD Plasma Cannon X
Description           := Advanced PD Plasma cannons fire more rapidly than earlier models.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 20920
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11001

Name                  := Advanced Light Plasma Cannon I
Description           := The Advanced Light Plasma Cannon has even higher damage yields.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20921
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 360 199 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31001

Name                  := Advanced Light Plasma Cannon II
Description           := The Advanced Light Plasma Cannon has even higher damage yields.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20921
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 399 219 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31001

Name                  := Advanced Light Plasma Cannon III
Description           := The Advanced Light Plasma Cannon has even higher damage yields.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20921
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 418 230 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31001

Name                  := Advanced Light Plasma Cannon IV
Description           := The Advanced Light Plasma Cannon has even higher damage yields.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20921
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 440 242 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31001

Name                  := Advanced Light Plasma Cannon V
Description           := The Advanced Light Plasma Cannon has even higher damage yields.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20921
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 462 256 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31001

Name                  := Advanced Light Plasma Cannon VI
Description           := The Advanced Light Plasma Cannon has even higher damage yields.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20921
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 486 268 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31001

Name                  := Advanced Light Plasma Cannon VII
Description           := The Advanced Light Plasma Cannon has even higher damage yields.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20921
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 514 282 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31001

Name                  := Advanced Light Plasma Cannon VIII
Description           := The Advanced Light Plasma Cannon has even higher damage yields.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20921
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 546 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31001

Name                  := Advanced Light Plasma Cannon IX
Description           := The Advanced Light Plasma Cannon has even higher damage yields.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20921
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 594 326 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31001

Name                  := Advanced Light Plasma Cannon X
Description           := The Advanced Light Plasma Cannon has even higher damage yields.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 20921
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 720 396 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31001

Name                  := Advanced Medium Plasma Cannon I
Description           := The Advanced Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20923
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 450 248 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41001

Name                  := Advanced Medium Plasma Cannon II
Description           := The Advanced Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20923
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 498 274 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41001

Name                  := Advanced Medium Plasma Cannon III
Description           := The Advanced Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20923
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 523 288 158 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41001

Name                  := Advanced Medium Plasma Cannon IV
Description           := The Advanced Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20923
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 550 302 166 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41001

Name                  := Advanced Medium Plasma Cannon V
Description           := The Advanced Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20923
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 578 318 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41001

Name                  := Advanced Medium Plasma Cannon VI
Description           := The Advanced Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20923
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 608 334 184 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41001

Name                  := Advanced Medium Plasma Cannon VII
Description           := The Advanced Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20923
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 641 353 194 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41001

Name                  := Advanced Medium Plasma Cannon VIII
Description           := The Advanced Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20923
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 683 375 206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41001

Name                  := Advanced Medium Plasma Cannon IX
Description           := The Advanced Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20923
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 743 408 225 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41001

Name                  := Advanced Medium Plasma Cannon X
Description           := The Advanced Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 20923
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 900 495 272 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41001

Name                  := Advanced Heavy Plasma Cannon I
Description           := The Advanced Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20925
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 540 378 265 185 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Plasma Cannon II
Description           := The Advanced Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20925
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 597 418 293 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Plasma Cannon III
Description           := The Advanced Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20925
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 628 439 308 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Plasma Cannon IV
Description           := The Advanced Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20925
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 660 462 323 226 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Plasma Cannon V
Description           := The Advanced Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20925
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 693 485 340 238 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Plasma Cannon VI
Description           := The Advanced Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20925
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 729 510 357 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Plasma Cannon VII
Description           := The Advanced Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20925
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 770 539 377 264 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Plasma Cannon VIII
Description           := The Advanced Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20925
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 819 573 401 281 197 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Plasma Cannon IX
Description           := The Advanced Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20925
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 891 624 437 306 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Plasma Cannon X
Description           := The Advanced Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 20925
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 1080 756 529 370 259 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51001

Name                  := Advanced Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20929
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71001

Name                  := Advanced Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20929
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71001

Name                  := Advanced Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20929
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71001

Name                  := Advanced Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20929
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 29 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71001

Name                  := Advanced Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20929
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71001

Name                  := Advanced Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20929
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71001

Name                  := Advanced Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20929
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 34 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71001

Name                  := Advanced Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20929
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71001

Name                  := Advanced Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20929
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71001

Name                  := Advanced Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 20929
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Advanced Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Pakmara Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 48 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71001

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 122 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 198 133 89 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 240 161 108 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 197 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 215 167 131 102 79 62 48 38 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 260 203 158 123 96 75 59 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 273 213 166 130 101 79 61 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 297 232 181 141 110 86 67 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 360 281 219 171 133 104 81 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21009
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21009
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21009
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21009
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21009
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Improved Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 240 161 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 265 178 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 279 187 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 293 196 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 308 206 138 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0      
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21011
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 324 217 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21011
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 342 229 154 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21011
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 364 244 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21011
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 396 265 178 119 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21011
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 480 322 215 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 300 234 183 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 332 259 202 157 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 349 272 212 166 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 366 286 223 174 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0  
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 385 300 234 183 143 111 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21013
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 405 316 246 192 150 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21013
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 428 333 260 203 158 123 96 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21013
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 455 355 277 216 168 131 102 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21013
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 495 386 301 235 183 143 111 87 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21013
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 600 468 365 285 222 173 135 105 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 360 281 219 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 398 310 242 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 419 326 255 199 155 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21015
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 440 343 268 209 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21015
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 462 360 281 219 171 133 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21015
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 486 379 296 231 180 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21015
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 513 400 312 243 190 148 116 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21015
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 546 426 332 259 202 158 123 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21015
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 594 463 361 282 220 171 134 104 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21015
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 720 562 438 342 267 208 162 126 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Light Antiproton Gun I
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light antiproton gun II
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun III
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun IV
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21019
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun V
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21019
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun VI
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21019
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun VII
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21019
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun VIII
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21019
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun IX
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21019
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun X
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21019
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Advanced Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 240 161 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 265 178 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 279 187 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21021
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 293 196 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21021
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 308 206 138 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0      
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21021
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 324 217 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21021
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 342 229 154 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21021
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 364 244 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21021
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 396 265 178 119 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21021
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 480 322 215 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 300 234 183 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 332 259 202 157 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 349 272 212 166 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 366 286 223 174 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0  
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 385 300 234 183 143 111 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21023
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 405 316 246 192 150 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21023
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 428 333 260 203 158 123 96 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21023
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 455 355 277 216 168 131 102 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21023
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 495 386 301 235 183 143 111 87 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21023
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 600 468 365 285 222 173 135 105 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 360 281 219 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 398 310 242 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21025
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 419 326 255 199 155 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21025
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 440 343 268 209 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21025
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 462 360 281 219 171 133 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21025
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 486 379 296 231 180 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21025
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 513 400 312 243 190 148 116 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21025
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 546 426 332 259 202 158 123 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21025
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 594 463 361 282 220 171 134 104 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 21025
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 720 562 438 342 267 208 162 126 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Light Antiproton Gun I
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun II
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun III
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun IV
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21029
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun V
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21029
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun VI
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21029
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun VII
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21029
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun VIII
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21029
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun IX
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21029
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun X
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21029
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Advanced Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21201
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21201
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21201
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21201
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21201
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21201
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21201
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21203
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21203
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21203
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21203
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21203
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21203
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21203
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21205
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21205
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21205
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21205
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21205
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21205
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21205
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21205
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 18 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21205
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21211
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21211
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21211
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21211
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21211
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21213
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21213
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21213
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21213
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21213
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21213
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Medium Weapons
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Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21213
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
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Tech Area Req 3       := ShagToth Technology
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Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21213
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 8
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Tech Area Req 3       := ShagToth Technology
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Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 32 32 32 32 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21213
Roman Numeral         := 0
Custom Group          := 0
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Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
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Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
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Ability 2 Descr       := 0
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Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 36 36 36 36 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21213
Roman Numeral         := 10
Custom Group          := 0
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Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
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Ability 1 Val 2       := 0
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Ability 2 Val 2       := 0
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Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21215
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
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Ability 2 Descr       := 0
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Ability 2 Val 2       := 0
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Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
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Family                := 21215
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Weapon Damage Type    := Disrupt Reload Time
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Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21215
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
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Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
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Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21215
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 4
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Ability 1 Val 2       := 0
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Ability 2 Descr       := 0
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Ability 2 Val 2       := 0
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Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21215
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 5
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Ability 1 Val 1       := 0
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Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 24 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21215
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
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Tech Area Req 2       := ShagToth Medium Weapons
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Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 24 24 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21215
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Medium Weapons
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Tech Area Req 3       := ShagToth Technology
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Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 27 27 27 27 27 27 27 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21215
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Medium Weapons
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Tech Area Req 3       := ShagToth Technology
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Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 32 32 32 32 32 32 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21215
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Medium Weapons
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Tech Area Req 3       := ShagToth Technology
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Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 36 36 36 36 36 36 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 21215
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Improved Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 21501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 21501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 21501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 21501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 21501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 21501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 21501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 21503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 21503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 21503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 21503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 21503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 21503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 21503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 21505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 21505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 21505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 21505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 21505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 21505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 21505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 21601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 21601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 21601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 21601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 21601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 21601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 21601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 21602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 21602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 21602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 21602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 21602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 21602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 21602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 21603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 21603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 21603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 21603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 21603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 21603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 21603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 21700
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 21700
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 21700
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 21700
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 21700
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 31 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 21700
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 33 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 21700
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VIII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 21700
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IX
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 21700
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 53 40 30 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon X
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 21700
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 49 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21701
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21701
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21701
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21701
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21701
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21701
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21701
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21702
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21702
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21702
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21702
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21702
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21702
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21702
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21702
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21702
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21702
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21705
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21705
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21705
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21705
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21705
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21705
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21705
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21705
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21705
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the ShagToth Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 21705
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 21709
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 21709
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 21709
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 21709
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 21709
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 21709
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 21709
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 21709
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 21709
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 21709
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := ShagToth Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := ShagToth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 21901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 21901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 21901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 21901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 21901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 21901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 21901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 21903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 21903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 21903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 21903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 21903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 21903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 21903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 21905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 21905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 21905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 21905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 21905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 21905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 21905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := ShagToth Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 122 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 198 133 89 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 240 161 108 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 197 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 215 167 131 102 79 62 48 38 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 260 203 158 123 96 75 59 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 273 213 166 130 101 79 61 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 297 232 181 141 110 86 67 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 360 281 219 171 133 104 81 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22009
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22009
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22009
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22009
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22009
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Improved Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 240 161 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 265 178 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 279 187 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 293 196 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 308 206 138 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0      
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22011
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 324 217 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22011
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 342 229 154 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22011
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 364 244 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22011
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 396 265 178 119 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22011
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 480 322 215 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 300 234 183 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 332 259 202 157 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 349 272 212 166 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 366 286 223 174 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0  
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 385 300 234 183 143 111 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22013
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 405 316 246 192 150 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22013
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 428 333 260 203 158 123 96 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22013
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 455 355 277 216 168 131 102 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22013
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 495 386 301 235 183 143 111 87 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22013
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 600 468 365 285 222 173 135 105 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 360 281 219 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 398 310 242 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 419 326 255 199 155 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22015
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 440 343 268 209 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22015
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 462 360 281 219 171 133 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22015
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 486 379 296 231 180 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22015
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 513 400 312 243 190 148 116 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22015
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 546 426 332 259 202 158 123 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22015
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 594 463 361 282 220 171 134 104 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22015
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 720 562 438 342 267 208 162 126 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Light Antiproton Gun I
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light antiproton gun II
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun III
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun IV
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22019
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun V
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22019
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun VI
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22019
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun VII
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22019
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun VIII
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22019
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun IX
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22019
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun X
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22019
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Advanced Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 240 161 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 265 178 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 279 187 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22021
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 293 196 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22021
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 308 206 138 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0      
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22021
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 324 217 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22021
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 342 229 154 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22021
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 364 244 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22021
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 396 265 178 119 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22021
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 480 322 215 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 300 234 183 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 332 259 202 157 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 349 272 212 166 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 366 286 223 174 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0  
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 385 300 234 183 143 111 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22023
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 405 316 246 192 150 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22023
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 428 333 260 203 158 123 96 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22023
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 455 355 277 216 168 131 102 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22023
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 495 386 301 235 183 143 111 87 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22023
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 600 468 365 285 222 173 135 105 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 360 281 219 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 398 310 242 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22025
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 419 326 255 199 155 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22025
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 440 343 268 209 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22025
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 462 360 281 219 171 133 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22025
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 486 379 296 231 180 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22025
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 513 400 312 243 190 148 116 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22025
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 546 426 332 259 202 158 123 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22025
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 594 463 361 282 220 171 134 104 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 22025
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 720 562 438 342 267 208 162 126 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Light Antiproton Gun I
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun II
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun III
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun IV
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22029
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun V
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22029
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun VI
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22029
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun VII
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22029
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun VIII
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22029
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun IX
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22029
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun X
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22029
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Advanced Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22101
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22101
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22101
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Medium Missile I
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Medium Missile II
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Medium Missile III
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Medium Missile IV
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Medium Missile V
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Medium Missile VI
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Medium Missile VII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile VIII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22103
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile IX
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22103
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile X
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22103
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22105
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22105
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22105
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Fighter Missile I
Description           := Fighter mountable missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22109
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22109
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22109
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22109
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22109
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22109
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22109
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22109
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22109
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22109
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Improved Light Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed. 
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22111
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 22

Name                  := Improved Light Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22111
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 24

Name                  := Improved Light Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22111
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 26

Name                  := Improved Light Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22111
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 27

Name                  := Improved Light Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22111
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Light Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22111
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 34

Name                  := Improved Light Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22111
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 62 62 62 62 62 62 62 62 62 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Improved Light Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22111
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 42

Name                  := Improved Light Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22111
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 46

Name                  := Improved Light Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22111
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 87 87 87 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 48

Name                  := Improved Medium Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22113
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Medium Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22113
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Medium Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22113
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Medium Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22113
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Improved Medium Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22113
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Medium Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22113
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Improved Medium Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22113
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 83 83 83 83 83 83 83 83 83 83 83 83 83 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22113
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22113
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 97 97 97 97 97 97 97 97 97 97 97 97 97 97 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22113
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Heavy Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Improved Heavy Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Improved Heavy Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Improved Heavy Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Improved Heavy Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22115
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22115
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22115
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22115
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Fighter Missile I
Description           := Fighter mountable improved missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Improved Fighter Missile II
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22119
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Improved Fighter Missile III
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22119
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Improved Fighter Missile IV
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22119
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Improved Fighter Missile V
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22119
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 84 84 84 84 84 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Fighter Missile VI
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22119
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 91 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Improved Fighter Missile VII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22119
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Fighter Missile VIII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22119
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Improved Fighter Missile IX
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22119
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 118 118 118 118 118 118 118 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Improved Fighter Missile X
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22119
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22201
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22201
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22201
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22201
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22203
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22203
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22203
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22203
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22205
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22205
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22205
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22205
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22205
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 22205
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 22601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 22602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 22603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 22603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 22603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 22603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 22603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 22603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 22603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 22700
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 22700
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 22700
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 22700
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 22700
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 31 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 22700
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 33 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 22700
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VIII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 22700
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IX
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 22700
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 53 40 30 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon X
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 22700
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 49 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22701
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22701
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22701
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22701
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22701
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22701
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22701
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22702
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22702
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22702
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22702
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22702
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22702
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22702
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22702
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22702
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22702
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22705
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22705
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22705
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22705
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22705
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22705
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22705
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22705
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22705
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Vree Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 22705
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 22709
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 22709
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 22709
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 22709
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 22709
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 22709
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 22709
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 22709
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 22709
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 22709
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Vree Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 122 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 198 133 89 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 240 161 108 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 197 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 215 167 131 102 79 62 48 38 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 260 203 158 123 96 75 59 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 273 213 166 130 101 79 61 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 297 232 181 141 110 86 67 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 360 281 219 171 133 104 81 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23009
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23009
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23009
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23009
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23009
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Improved Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 240 161 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 265 178 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 279 187 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 293 196 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 308 206 138 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0      
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23011
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 324 217 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23011
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 342 229 154 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23011
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 364 244 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23011
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 396 265 178 119 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23011
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 480 322 215 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 300 234 183 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 332 259 202 157 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 349 272 212 166 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 366 286 223 174 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0  
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 385 300 234 183 143 111 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23013
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 405 316 246 192 150 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23013
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 428 333 260 203 158 123 96 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23013
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 455 355 277 216 168 131 102 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23013
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 495 386 301 235 183 143 111 87 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23013
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 600 468 365 285 222 173 135 105 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 360 281 219 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 398 310 242 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 419 326 255 199 155 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23015
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 440 343 268 209 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23015
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 462 360 281 219 171 133 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23015
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 486 379 296 231 180 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23015
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 513 400 312 243 190 148 116 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23015
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 546 426 332 259 202 158 123 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23015
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 594 463 361 282 220 171 134 104 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 23015
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 720 562 438 342 267 208 162 126 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Light Antiproton Gun I
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light antiproton gun II
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun III
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun IV
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23019
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun V
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23019
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun VI
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23019
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun VII
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23019
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun VIII
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23019
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun IX
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23019
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun X
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23019
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23201
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23201
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23201
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23201
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23201
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23201
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23201
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23203
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23203
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23203
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23203
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23203
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23203
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23203
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23205
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23205
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23205
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23205
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23205
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23205
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23205
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23205
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 18 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23205
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23301
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23301
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23301
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23303
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23303
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23303
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23305
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23305
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23305
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Ion Blast Gun I
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23309
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun II
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23309
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun III
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23309
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun IV
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23309
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun V
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23309
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun VI
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23309
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun VII
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23309
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun VIII
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23309
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun IX
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23309
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun X
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23309
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Improved Light Ion Bolt I
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23311
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Ion Bolt II
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23311
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 199 143 103 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Ion Bolt III
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23311
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 209 151 108 78 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Ion Bolt IV
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23311
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 158 114 82 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Ion Bolt V
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23311
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 166 120 86 62 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Ion Bolt VI
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23311
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 175 126 91 65 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Ion Bolt VII
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23311
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 185 133 96 69 50 36 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Ion Bolt VIII
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23311
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 273 197 142 102 73 53 38 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Ion Bolt IX
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23311
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 297 214 154 111 80 57 41 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Ion Bolt X
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23311
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 360 259 187 134 97 70 50 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Improved Medium Ion Bolt I
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23313
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 225 162 117 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Ion Bolt II
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23313
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 249 179 129 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Ion Bolt III
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23313
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 262 188 136 98 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Ion Bolt IV
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23313
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 275 198 142 103 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Ion Bolt V
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23313
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 289 208 150 108 78 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Ion Bolt VI
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23313
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 304 219 157 113 82 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Ion Bolt VII
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23313
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 321 231 166 120 86 62 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Ion Bolt VIII
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23313
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 341 246 177 127 92 66 48 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Ion Bolt IX
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23313
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 371 267 192 139 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Ion Bolt X
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23313
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 450 324 233 168 121 87 63 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Improved Heavy Ion Bolt I
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23315
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Improved Heavy Ion Bolt II
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23315
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Improved Heavy Ion Bolt III
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23315
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Improved Heavy Ion Bolt IV
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23315
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Improved Heavy Ion Bolt V
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23315
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Improved Heavy Ion Bolt VI
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23315
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Improved Heavy Ion Bolt VII
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23315
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Improved Heavy Ion Bolt VIII
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23315
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Improved Heavy Ion Bolt IX
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23315
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Improved Heavy Ion Bolt X
Description           := The Improved Ion Bolt features greater power and range.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23315
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Improved Ion Blast Gun I
Description           := The Improved Ion Blast Gun features greater power and range.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23319
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 54 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Improved Ion Blast Gun II
Description           := The Improved Ion Blast Gun features greater power and range.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23319
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 60 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Improved Ion Blast Gun III
Description           := The Improved Ion Blast Gun features greater power and range. 
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23319
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 126 63 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Improved Ion Blast Gun IV
Description           := The Improved Ion Blast Gun features greater power and range.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23319
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 132 66 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Improved Ion Blast Gun V
Description           := The Improved Ion Blast Gun features greater power and range.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23319
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 138 69 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Improved Ion Blast Gun VI
Description           := The Improved Ion Blast Gun features greater power and range.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23319
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 144 72 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Improved Ion Blast Gun VII
Description           := The Improved Ion Blast Gun features greater power and range.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23319
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 156 78 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Improved Ion Blast Gun VIII
Description           := The Improved Ion Blast Gun features greater power and range.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23319
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 162 81 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Improved Ion Blast Gun IX
Description           := The Improved Ion Blast Gun features greater power and range.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23319
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 90 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Improved Ion Blast Gun X
Description           := The Improved Ion Blast Gun features greater power and range.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23319
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 216 108 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Advanced Light Ion Bolt I
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23321
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Advanced Light Ion Bolt II
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23321
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 199 143 103 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Advanced Light Ion Bolt III
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23321
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 209 151 108 78 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Advanced Light Ion Bolt IV
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23321
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 158 114 82 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Advanced Light Ion Bolt V
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23321
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 166 120 86 62 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Advanced Light Ion Bolt VI
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23321
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 175 126 91 65 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Advanced Light Ion Bolt VII
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23321
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 185 133 96 69 50 36 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Advanced Light Ion Bolt VIII
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23321
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 273 197 142 102 73 53 38 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Advanced Light Ion Bolt IX
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23321
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 297 214 154 111 80 57 41 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Advanced Light Ion Bolt X
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23321
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 360 259 187 134 97 70 50 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 31002

Name                  := Advanced Medium Ion Bolt I
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23323
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 225 162 117 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Advanced Medium Ion Bolt II
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23323
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 249 179 129 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Advanced Medium Ion Bolt III
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23323
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 262 188 136 98 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Advanced Medium Ion Bolt IV
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23323
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 275 198 142 103 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Advanced Medium Ion Bolt V
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23323
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 289 208 150 108 78 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Advanced Medium Ion Bolt VI
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23323
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 304 219 157 113 82 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Advanced Medium Ion Bolt VII
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23323
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 321 231 166 120 86 62 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Advanced Medium Ion Bolt VIII
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23323
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 341 246 177 127 92 66 48 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Advanced Medium Ion Bolt IX
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23323
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 371 267 192 139 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Advanced Medium Ion Bolt X
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23323
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 450 324 233 168 121 87 63 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 41002

Name                  := Advanced Heavy Ion Bolt I
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23325
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Advanced Heavy Ion Bolt II
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23325
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Advanced Heavy Ion Bolt III
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23325
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Advanced Heavy Ion Bolt IV
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23325
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Advanced Heavy Ion Bolt V
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23325
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Advanced Heavy Ion Bolt VI
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23325
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Advanced Heavy Ion Bolt VII
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23325
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Advanced Heavy Ion Bolt VIII
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23325
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Advanced Heavy Ion Bolt IX
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23325
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Advanced Heavy Ion Bolt X
Description           := The Advanced Ion Bolt has an improved rate of fire.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23325
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51002

Name                  := Advanced Ion Blast Gun I
Description           := The Advanced Ion Blast Gun fires more rapidly.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23329
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 54 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Advanced Ion Blast Gun II
Description           := The Advanced Ion Blast Gun fires more rapidly.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23329
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 60 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Advanced Ion Blast Gun III
Description           := The Advanced Ion Blast Gun fires more rapidly. 
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23329
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 126 63 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Advanced Ion Blast Gun IV
Description           := The Advanced Ion Blast Gun fires more rapidly.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23329
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 132 66 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Advanced Ion Blast Gun V
Description           := The Advanced Ion Blast Gun fires more rapidly.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23329
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 138 69 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Advanced Ion Blast Gun VI
Description           := The Advanced Ion Blast Gun fires more rapidly.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23329
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 144 72 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Advanced Ion Blast Gun VII
Description           := The Advanced Ion Blast Gun fires more rapidly.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23329
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 156 78 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Advanced Ion Blast Gun VIII
Description           := The Advanced Ion Blast Gun fires more rapidly.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23329
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 162 81 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Advanced Ion Blast Gun IX
Description           := The Advanced Ion Blast Gun fires more rapidly.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23329
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 90 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Advanced Ion Blast Gun X
Description           := The Advanced Ion Blast Gun fires more rapidly.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23329
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Advanced Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 216 108 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := IonBeam.wav
Weapon Family         := 71002

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 23501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 23501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 23501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 23501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 23501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 23501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 23501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 23503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 23503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 23503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 23503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 23503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 23503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 23503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 23505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 23505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 23505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 23505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 23505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 23505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 23505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 23601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 23602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 23803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 23805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Cascor Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 122 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 198 133 89 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 240 161 108 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 197 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 215 167 131 102 79 62 48 38 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 260 203 158 123 96 75 59 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 273 213 166 130 101 79 61 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 297 232 181 141 110 86 67 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 360 281 219 171 133 104 81 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24009
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24009
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24009
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24009
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24009
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Improved Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 240 161 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 265 178 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 279 187 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 293 196 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 308 206 138 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0      
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24011
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 324 217 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24011
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 342 229 154 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24011
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 364 244 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24011
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 396 265 178 119 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24011
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 480 322 215 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31002

Name                  := Improved AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 300 234 183 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 332 259 202 157 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 349 272 212 166 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 366 286 223 174 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0  
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 385 300 234 183 143 111 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24013
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 405 316 246 192 150 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24013
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 428 333 260 203 158 123 96 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24013
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 455 355 277 216 168 131 102 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24013
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 495 386 301 235 183 143 111 87 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24013
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 600 468 365 285 222 173 135 105 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41002

Name                  := Improved Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 360 281 219 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 398 310 242 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 419 326 255 199 155 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24015
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 440 343 268 209 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24015
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 462 360 281 219 171 133 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24015
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 486 379 296 231 180 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24015
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 513 400 312 243 190 148 116 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24015
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 546 426 332 259 202 158 123 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24015
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 594 463 361 282 220 171 134 104 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24015
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 720 562 438 342 267 208 162 126 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51002

Name                  := Improved Light Antiproton Gun I
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light antiproton gun II
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun III
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun IV
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24019
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun V
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24019
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun VI
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24019
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun VII
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24019
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun VIII
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24019
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun IX
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24019
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Improved Light Antiproton Gun X
Description           := A fighter version of the improved antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24019
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71002

Name                  := Advanced Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 240 161 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 265 178 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 279 187 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 293 196 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 308 206 138 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0      
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 324 217 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 342 229 154 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 364 244 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 396 265 178 119 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24021
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 480 322 215 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31001

Name                  := Advanced AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 300 234 183 142 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 332 259 202 157 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 349 272 212 166 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0   
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 366 286 223 174 136 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0  
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 385 300 234 183 143 111 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 405 316 246 192 150 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 428 333 260 203 158 123 96 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 455 355 277 216 168 131 102 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 495 386 301 235 183 143 111 87 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24023
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 600 468 365 285 222 173 135 105 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41001

Name                  := Advanced Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 360 281 219 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 398 310 242 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 419 326 255 199 155 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0     
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 440 343 268 209 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 462 360 281 219 171 133 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 486 379 296 231 180 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 513 400 312 243 190 148 116 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 546 426 332 259 202 158 123 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 594 463 361 282 220 171 134 104 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 24025
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 720 562 438 342 267 208 162 126 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51001

Name                  := Advanced Light Antiproton Gun I
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun II
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun III
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun IV
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun V
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun VI
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun VII
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun VIII
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun IX
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Advanced Light Antiproton Gun X
Description           := A fighter version of the advanced antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24029
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Advanced Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71001

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24101
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24101
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24101
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Medium Missile I
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Medium Missile II
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Medium Missile III
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Medium Missile IV
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Medium Missile V
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Medium Missile VI
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Medium Missile VII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile VIII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24103
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile IX
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24103
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile X
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24103
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24105
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24105
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24105
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Fighter Missile I
Description           := Fighter mountable missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24109
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24109
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24109
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24109
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24109
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24109
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24109
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24109
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24109
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24109
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 24501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 24501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 24501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 24501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 24501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 24501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 24501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 24503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 24503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 24503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 24503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 24503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 24503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 24503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 24505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 24505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 24505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 24505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 24505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 24505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 24505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 24602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24800
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24800
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24800
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24800
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24800
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24800
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24800
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24800
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24801
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24801
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24801
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24805
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24807
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24807
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24807
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24807
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24807
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24807
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24807
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24807
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24807
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24807
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24809
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24809
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24809
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24809
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24809
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24809
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24809
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Improved PD Particle Beam I
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24810
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam II
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24810
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam III
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24810
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IV
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24810
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 62 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam V
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24810
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VI
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24810
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 43 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 46 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VIII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 49 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IX
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24810
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 53 34 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam X
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 24810
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved Light Particle Beam I
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24811
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam II
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24811
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam III
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24811
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 53 40 31 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IV
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24811
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 56 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam V
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24811
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 59 44 34 26 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VI
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24811
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 62 47 36 27 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24811
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 65 49 38 29 22 16 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VIII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24811
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IX
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24811
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 75 57 43 33 25 19 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam X
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24811
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Medium Particle Beam I
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24813
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 66 58 51 45 40 35 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam II
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24813
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 73 64 57 50 44 39 34 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam III
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24813
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 77 68 59 52 46 40 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IV
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24813
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 81 71 62 55 48 43 37 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam V
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24813
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 85 75 66 58 51 45 39 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VI
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24813
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 89 78 69 61 53 47 41 36 32 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24813
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 94 83 73 64 56 50 44 38 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VIII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24813
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 100 88 78 68 60 53 46 41 36 32 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IX
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24813
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 109 96 84 74 65 57 51 45 39 34 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam X
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 24813
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 54 47 42 37 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Heavy Particle Beam I
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24815
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam II
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24815
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 92 84 77 71 66 60 56 51 47 43 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam III
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24815
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 96 89 81 75 69 63 58 54 49 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IV
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24815
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 101 93 86 79 72 67 61 56 52 48 44 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam V
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24815
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VI
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24815
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 112 103 95 87 80 74 68 62 57 53 49 45 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24815
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 118 109 100 92 85 78 72 66 61 56 51 47 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VIII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24815
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 126 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IX
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24815
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 137 126 116 106 98 90 83 76 70 65 59 55 50 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam X
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 24815
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 72 66 61 56 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Minesweeping Particle Beam I
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24817
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam II
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24817
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam III
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24817
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IV
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24817
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam V
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24817
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VI
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24817
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24817
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VIII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24817
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IX
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24817
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam X
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 24817
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Light Particle Gun I
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24819
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun II
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24819
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun III
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24819
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IV
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24819
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun V
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24819
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VI
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24819
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24819
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VIII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24819
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IX
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24819
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun X
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 24819
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Gaim Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25101
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25101
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25101
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Medium Missile I
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Medium Missile II
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Medium Missile III
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Medium Missile IV
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Medium Missile V
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Medium Missile VI
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Medium Missile VII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile VIII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25103
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile IX
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25103
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile X
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25103
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25105
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25105
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25105
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Fighter Missile I
Description           := Fighter mountable missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25109
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25109
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25109
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25109
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25109
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25109
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25109
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25109
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25109
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25109
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Improved Light Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed. 
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25111
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 22

Name                  := Improved Light Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25111
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 24

Name                  := Improved Light Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25111
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 26

Name                  := Improved Light Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25111
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 27

Name                  := Improved Light Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25111
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Light Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25111
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 34

Name                  := Improved Light Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25111
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 62 62 62 62 62 62 62 62 62 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Improved Light Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25111
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 42

Name                  := Improved Light Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25111
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 46

Name                  := Improved Light Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25111
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 87 87 87 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 48

Name                  := Improved Medium Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25113
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Medium Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25113
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Medium Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25113
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Medium Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25113
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Improved Medium Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25113
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Medium Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25113
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Improved Medium Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25113
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 83 83 83 83 83 83 83 83 83 83 83 83 83 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25113
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25113
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 97 97 97 97 97 97 97 97 97 97 97 97 97 97 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25113
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Heavy Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Improved Heavy Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Improved Heavy Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Improved Heavy Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Improved Heavy Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25115
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25115
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25115
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25115
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Fighter Missile I
Description           := Fighter mountable improved missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Improved Fighter Missile II
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25119
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Improved Fighter Missile III
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25119
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Improved Fighter Missile IV
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25119
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Improved Fighter Missile V
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25119
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 84 84 84 84 84 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Fighter Missile VI
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25119
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 91 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Improved Fighter Missile VII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25119
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Fighter Missile VIII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25119
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Improved Fighter Missile IX
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25119
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 118 118 118 118 118 118 118 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Improved Fighter Missile X
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25119
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Advanced Light Missile I
Description           := Advanced Missiles have improved ROF and engines. 
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25121
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 44 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 22

Name                  := Advanced Light Missile II
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25121
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 24

Name                  := Advanced Light Missile III
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25121
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 26

Name                  := Advanced Light Missile IV
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25121
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 27

Name                  := Advanced Light Missile V
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25121
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Advanced Light Missile VI
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25121
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 34

Name                  := Advanced Light Missile VII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25121
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 62 62 62 62 62 62 62 62 62 62 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Advanced Light Missile VIII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25121
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 42

Name                  := Advanced Light Missile IX
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25121
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 46

Name                  := Advanced Light Missile X
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25121
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 87 87 87 87 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 48

Name                  := Advanced Medium Missile I
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25123
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Advanced Medium Missile II
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25123
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Advanced Medium Missile III
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25123
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Advanced Medium Missile IV
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25123
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Advanced Medium Missile V
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25123
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Advanced Medium Missile VI
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25123
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Advanced Medium Missile VII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25123
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Medium Missile VIII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25123
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Medium Missile IX
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25123
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 97 97 97 97 97 97 97 97 97 97 97 97 97 97 97 97 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Medium Missile X
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25123
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Heavy Missile I
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25125
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Advanced Heavy Missile II
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25125
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Advanced Heavy Missile III
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25125
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Advanced Heavy Missile IV
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25125
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Advanced Heavy Missile V
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25125
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Advanced Heavy Missile VI
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25125
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Advanced Heavy Missile VII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25125
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Heavy Missile VIII
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25125
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Heavy Missile IX
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25125
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Heavy Missile X
Description           := Advanced Missiles have improved ROF and engines.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25125
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Advanced Fighter Missile I
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25129
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Advanced Fighter Missile II
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25129
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Advanced Fighter Missile III
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25129
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Advanced Fighter Missile IV
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25129
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Advanced Fighter Missile V
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25129
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 84 84 84 84 84 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Advanced Fighter Missile VI
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25129
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 91 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Advanced Fighter Missile VII
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25129
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Advanced Fighter Missile VIII
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25129
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Advanced Fighter Missile IX
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25129
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 118 118 118 118 118 118 118 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Advanced Fighter Missile X
Description           := Advanced Fighter missiles fire more rapidly.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25129
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Advanced Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72001
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25201
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25201
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25201
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25201
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25201
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25201
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25201
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25203
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25203
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25203
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25203
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25203
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25203
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25203
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25205
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25205
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25205
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25205
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25205
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25205
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25205
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25205
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 18 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25205
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25211
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25211
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25211
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25211
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25211
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25211
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25211
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25211
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25211
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25211
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25213
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25213
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25213
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25213
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25213
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25213
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25213
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25213
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 32 32 32 32 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25213
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 36 36 36 36 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25213
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25215
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25215
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25215
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25215
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25215
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 24 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25215
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 24 24 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25215
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 27 27 27 27 27 27 27 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25215
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 32 32 32 32 32 32 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25215
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 36 36 36 36 36 36 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Improved Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25215
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Improved Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81002

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 25501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 25501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 25501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 25501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 25501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 25501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 25501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 25503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 25503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 25503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 25503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 25503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 25503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 25503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 25505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 25505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 25505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 25505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 25505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 25505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 25505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 25602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 25602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 25602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 25602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 25602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 25602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 25602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 25800
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 25800
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 25800
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 25800
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 25800
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 25800
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 25800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 25800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 25800
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 25800
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25801
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25801
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25801
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 25803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25805
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 25805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 25807
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 25807
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 25807
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 25807
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 25807
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 25807
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 25807
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 25807
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 25807
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 25807
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25809
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25809
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25809
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25809
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25809
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25809
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25809
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 25809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 25901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 25901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 25901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 25901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 25901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 25901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 25901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 25903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 25903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 25903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 25903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 25903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 25903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 25903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 25905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 25905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 25905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 25905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 25905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 25905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 25905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Grome Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 26005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22005
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Medium Missile I
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Medium Missile II
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Medium Missile III
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Medium Missile IV
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Medium Missile V
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Medium Missile VI
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Medium Missile VII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52004
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26503
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26505
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26505
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26505
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26507
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26507
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26507
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26507
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Pulse Laser Gun I
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun II
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun III
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IV
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun V
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VI
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VIII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IX
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun X
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Improved Light Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 114 104 95 86 78 71 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 132 120 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 126 115 104 95 86 79 72 65 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 133 121 110 100 91 83 75 69 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 154 140 127 116 106 96 87 80 72 66 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 164 149 136 123 112 102 93 85 77 70 64 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 178 162 148 134 122 111 101 92 84 76 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 26511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 216 197 179 163 148 135 123 112 102 92 84 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Medium Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 166 156 147 138 129 122 114 108 101 95 89 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 174 164 154 145 136 128 120 113 106 100 94 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26513
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 183 172 162 152 143 134 126 119 112 105 99 93 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26513
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 193 181 170 160 150 141 133 125 117 110 104 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26513
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 203 190 179 168 158 149 140 131 123 116 109 103 96 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26513
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 214 201 189 178 167 157 147 139 130 122 115 108 102 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26513
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 228 214 201 189 178 167 157 148 139 130 123 115 108 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26513
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 248 233 219 206 193 182 171 160 151 142 133 125 118 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 26513
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 300 282 265 249 234 220 207 195 183 172 162 152 143 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Heavy Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 199 187 176 165 155 146 137 129 121 114 107 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 220 207 194 183 172 161 152 143 134 126 118 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 231 217 204 192 181 170 160 150 141 133 125 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26515
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 243 228 215 202 190 178 168 158 148 139 131 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26515
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 255 240 226 212 199 187 176 166 156 146 138 129 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26515
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 269 253 237 223 210 197 185 174 164 154 145 136 128 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26515
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 284 267 251 236 221 208 196 184 173 162 153 144 135 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26515
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 302 284 267 251 236 222 208 196 184 173 163 153 144 135 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26515
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 328 309 290 273 256 241 227 213 200 188 177 166 156 147 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 26515
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 398 374 352 331 311 292 275 258 243 228 214 202 189 178 167 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Pulse Laser Gun I
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun II
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun III
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IV
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun V
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VI
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VIII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IX
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun X
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := PD Matter Cannon I
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26600
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon II
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26600
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon III
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26600
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon IV
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26600
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon V
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26600
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VI
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26600
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VII
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26600
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VIII
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26600
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon IX
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26600
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon X
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26600
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26601
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26601
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26601
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26602
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26602
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26602
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26605
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26605
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26605
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26605
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26605
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26605
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26605
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26605
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26605
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26605
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26609
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26609
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26609
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26609
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26609
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26609
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26609
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26609
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26609
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26609
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Improved PD Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26610
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26610
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26610
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26610
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 2 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26610
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 2 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 74 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26610
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26610
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26610
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26610
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26610
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved Light Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26611
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26611
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26611
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26611
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26611
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26611
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 105 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26611
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 111 111 111 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26611
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 123 123 123 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26611
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 129 129 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26611
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 156 156 156 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Medium Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26613
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26613
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26613
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 131 131 131 131 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26613
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 137 137 137 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26613
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 144 144 144 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26613
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
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Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26613
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26613
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 177 177 177 177 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26613
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 186 186 186 186 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26613
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 225 225 225 225 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Heavy Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26615
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 149 149 149 149 149 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26615
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 164 164 164 164 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26615
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 173 173 173 173 173 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26615
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 181 181 181 181 181 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26615
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 191 191 191 191 191 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26615
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26615
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 212 212 212 212 212 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26615
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 234 234 234 234 234 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26615
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 245 245 245 245 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26615
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 297 297 297 297 297 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Matter Gun I
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26619
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun II
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26619
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun III
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26619
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun IV
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26619
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun V
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26619
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun VI
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26619
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun VII
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26619
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun VIII
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26619
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun IX
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26619
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun X
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26619
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Advanced PD Matter Cannon I
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26620
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11001

Name                  := Advanced PD Matter Cannon II
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26620
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 116 116 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11001

Name                  := Advanced PD Matter Cannon III
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26620
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 132 132 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11001

Name                  := Advanced PD Matter Cannon IV
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26620
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 2 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 140 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11001

Name                  := Advanced PD Matter Cannon V
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26620
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 2 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 149 148 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11001

Name                  := Advanced PD Matter Cannon VI
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26620
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 156 156 156 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11001

Name                  := Advanced PD Matter Cannon VII
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26620
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 168 168 168 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11001

Name                  := Advanced PD Matter Cannon VIII
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 172 172 172 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11001

Name                  := Advanced PD Matter Cannon IX
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26620
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 189 180 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11001

Name                  := Advanced PD Matter Cannon X
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26620
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 196 196 196 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11001

Name                  := Advanced Light Matter Cannon I
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26621
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 156 156 156 156 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31001

Name                  := Advanced Light Matter Cannon II
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26621
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 172 172 172 172 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31001

Name                  := Advanced Light Matter Cannon III
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26621
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 181 181 181 181 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31001

Name                  := Advanced Light Matter Cannon IV
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26621
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 191 191 191 191 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31001

Name                  := Advanced Light Matter Cannon V
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26621
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31001

Name                  := Advanced Light Matter Cannon VI
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26621
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 211 211 211 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31001

Name                  := Advanced Light Matter Cannon VII
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26621
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 222 222 222 222 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31001

Name                  := Advanced Light Matter Cannon VIII
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26621
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 246 246 246 246 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31001

Name                  := Advanced Light Matter Cannon IX
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26621
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 257 257 257 257 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31001

Name                  := Advanced Light Matter Cannon X
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26621
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 312 312 312 312 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31001

Name                  := Advanced Medium Matter Cannon I
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26623
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 225 225 225 225 225 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41001

Name                  := Advanced Medium Matter Cannon II
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26623
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 249 249 249 249 249 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41001

Name                  := Advanced Medium Matter Cannon III
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26623
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 262 262 262 262 262 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41001

Name                  := Advanced Medium Matter Cannon IV
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26623
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 275 275 275 275 275 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41001

Name                  := Advanced Medium Matter Cannon V
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26623
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 289 289 289 289 289 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41001

Name                  := Advanced Medium Matter Cannon VI
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26623
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 304 304 304 304 304 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41001

Name                  := Advanced Medium Matter Cannon VII
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26623
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 321 321 321 321 321 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41001

Name                  := Advanced Medium Matter Cannon VIII
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26623
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 354 354 354 354 354 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41001

Name                  := Advanced Medium Matter Cannon IX
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26623
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 371 371 371 371 371 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41001

Name                  := Advanced Medium Matter Cannon X
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 26623
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 450 450 450 450 450 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41001

Name                  := Advanced Heavy Matter Cannon I
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26625
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 297 297 297 297 297 297 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Matter Cannon II
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26625
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 328 328 328 328 328 328 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Matter Cannon III
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26625
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 345 345 345 345 345 345 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Matter Cannon IV
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26625
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 363 363 363 363 363 363 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Matter Cannon V
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26625
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 381 381 381 381 381 381 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Matter Cannon VI
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26625
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 401 401 401 401 401 401 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Matter Cannon VII
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26625
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 423 423 423 423 423 423 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Matter Cannon VIII
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26625
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 468 468 468 468 468 468 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Matter Cannon IX
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26625
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 490 490 490 490 490 490 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Matter Cannon X
Description           := Advanced matter Weapons fire at hyper velocities with increased damage and range.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26625
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Advanced Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 594 594 594 594 594 594 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51001

Name                  := Advanced Matter Gun I
Description           := hAdvanced Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26629
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71001

Name                  := Advanced Matter Gun II
Description           := Advanced Matter Guns have improved fire controls for longer range.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26629
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71001

Name                  := Advanced Matter Gun III
Description           := Advanced Matter Guns have improved fire controls for longer range.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26629
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71001

Name                  := Advanced Matter Gun IV
Description           := Advanced Matter Guns have improved fire controls for longer range.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26629
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71001

Name                  := Advanced Matter Gun V
Description           := Advanced Matter Guns have improved fire controls for longer range.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26629
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71001

Name                  := Advanced Matter Gun VI
Description           := Advanced Matter Guns have improved fire controls for longer range.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26629
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71001

Name                  := Advanced Matter Gun VII
Description           := Advanced Matter Guns have improved fire controls for longer range.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26629
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71001

Name                  := Advanced Matter Gun VIII
Description           := Advanced Matter Guns have improved fire controls for longer range.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26629
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71001

Name                  := Advanced Matter Gun IX
Description           := Advanced Matter Guns have improved fire controls for longer range.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26629
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71001

Name                  := Advanced Matter Gun X
Description           := Advanced Matter Guns have improved fire controls for longer range.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26629
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71001

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26800
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26800
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26800
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26800
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26800
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26800
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26800
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 26800
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26801
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26801
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26801
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 26803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26805
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 26805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26807
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26807
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26807
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26807
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26807
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26807
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26807
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26807
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26807
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 26807
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26809
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26809
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26809
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26809
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26809
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26809
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26809
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 26809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 26901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 26901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 26901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 26901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 26901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 26901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 26901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 26903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 26903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 26903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 26903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 26903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 26903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 26903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 26905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 26905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 26905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 26905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 26905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 26905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 26905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Hurr Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27101
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27101
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27101
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27101
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Medium Missile I
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Medium Missile II
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Medium Missile III
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Medium Missile IV
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27103
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Medium Missile V
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27103
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Medium Missile VI
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27103
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Medium Missile VII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27103
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile VIII
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27103
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile IX
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27103
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Medium Missile X
Description           := These are missles with standard warhead sizes and propulsion, suitable for medium-sized ships.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27103
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27105
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27105
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27105
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27105
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27105
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27105
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These are larger missiles suited for capital ships.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27105
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Fighter Missile I
Description           := Fighter mountable missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27109
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27109
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27109
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27109
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27109
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27109
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27109
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27109
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27109
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27109
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72003
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Improved Light Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed. 
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27111
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 22

Name                  := Improved Light Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27111
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 24

Name                  := Improved Light Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27111
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 26

Name                  := Improved Light Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27111
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 27

Name                  := Improved Light Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27111
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 56 56 56 56 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Light Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27111
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 34

Name                  := Improved Light Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27111
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 62 62 62 62 62 62 62 62 62 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Improved Light Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27111
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 69 69 69 69 69 69 69 69 69 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 42

Name                  := Improved Light Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27111
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 46

Name                  := Improved Light Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27111
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 87 87 87 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 48

Name                  := Improved Medium Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27113
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Medium Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27113
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Medium Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27113
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Improved Medium Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27113
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Improved Medium Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27113
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Medium Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27113
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 79 79 79 79 79 79 79 79 79 79 79 79 79 79 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Improved Medium Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27113
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 83 83 83 83 83 83 83 83 83 83 83 83 83 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27113
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27113
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 97 97 97 97 97 97 97 97 97 97 97 97 97 97 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Medium Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27113
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 117 117 117 117 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 32002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile I
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Improved Heavy Missile II
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Improved Heavy Missile III
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Improved Heavy Missile IV
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Improved Heavy Missile V
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 114 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Improved Heavy Missile VI
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 119 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Improved Heavy Missile VII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27115
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 126 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile VIII
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27115
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 139 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile IX
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27115
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 146 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Heavy Missile X
Description           := Improved Missiles have increased warhead sizes and increased speed.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27115
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 177 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Improved Fighter Missile I
Description           := Fighter mountable improved missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27119
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Improved Fighter Missile II
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27119
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Improved Fighter Missile III
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27119
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Improved Fighter Missile IV
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27119
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Improved Fighter Missile V
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27119
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 84 84 84 84 84 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Improved Fighter Missile VI
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27119
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 91 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Improved Fighter Missile VII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27119
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Improved Fighter Missile VIII
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27119
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 108 108 108 108 108 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Improved Fighter Missile IX
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27119
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 118 118 118 118 118 118 118 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Improved Fighter Missile X
Description           := Fighter mountable improved missile
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27119
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 72002
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27201
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27201
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27201
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27201
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27203
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27203
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27203
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27203
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27205
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27205
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27205
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27205
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27205
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27205
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27301
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27301
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27301
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27303
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27303
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27303
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27305
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27305
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27305
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Ion Blast Gun I
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27309
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun II
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27309
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun III
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27309
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun IV
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27309
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun V
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27309
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun VI
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27309
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun VII
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27309
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun VIII
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27309
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun IX
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27309
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun X
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27309
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 27501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 27501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 27501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 27501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 27501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 27501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 27501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 27503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 27503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 27503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 27503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 27503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 27503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 27503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 27505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 27505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 27505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 27505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 27505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 27505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 27505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 27602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27800
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27800
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27800
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27800
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27800
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27800
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27800
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27800
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27801
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27801
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27801
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27805
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27807
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27807
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27807
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27807
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27807
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27807
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27807
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27807
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27807
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27807
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27809
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27809
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27809
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27809
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27809
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27809
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27809
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Improved PD Particle Beam I
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27810
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam II
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27810
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam III
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27810
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IV
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27810
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 62 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam V
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27810
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VI
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27810
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 43 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 46 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VIII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 49 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IX
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27810
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 53 34 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam X
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27810
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved Light Particle Beam I
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27811
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam II
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27811
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam III
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27811
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 53 40 31 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IV
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27811
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 56 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam V
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27811
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 59 44 34 26 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VI
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27811
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 62 47 36 27 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27811
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 65 49 38 29 22 16 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VIII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27811
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IX
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27811
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 75 57 43 33 25 19 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam X
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27811
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Medium Particle Beam I
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27813
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 66 58 51 45 40 35 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam II
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27813
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 73 64 57 50 44 39 34 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam III
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27813
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 77 68 59 52 46 40 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IV
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27813
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 81 71 62 55 48 43 37 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam V
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27813
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 85 75 66 58 51 45 39 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VI
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27813
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 89 78 69 61 53 47 41 36 32 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27813
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 94 83 73 64 56 50 44 38 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VIII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27813
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 100 88 78 68 60 53 46 41 36 32 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IX
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27813
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 109 96 84 74 65 57 51 45 39 34 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam X
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27813
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 54 47 42 37 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Heavy Particle Beam I
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27815
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam II
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27815
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 92 84 77 71 66 60 56 51 47 43 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam III
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27815
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 96 89 81 75 69 63 58 54 49 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IV
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27815
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 101 93 86 79 72 67 61 56 52 48 44 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam V
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27815
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VI
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27815
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 112 103 95 87 80 74 68 62 57 53 49 45 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27815
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 118 109 100 92 85 78 72 66 61 56 51 47 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VIII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27815
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 126 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IX
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27815
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 137 126 116 106 98 90 83 76 70 65 59 55 50 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam X
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27815
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 72 66 61 56 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Minesweeping Particle Beam I
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27817
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam II
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27817
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam III
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27817
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IV
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27817
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam V
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27817
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VI
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27817
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27817
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VIII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27817
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IX
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27817
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam X
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27817
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Light Particle Gun I
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27819
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun II
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27819
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun III
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27819
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IV
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27819
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun V
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27819
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VI
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27819
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27819
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VIII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27819
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IX
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27819
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun X
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27819
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Advanced PD Particle Beam I
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27820
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 38 29 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam II
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27820
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam III
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27820
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 44 34 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam IV
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27820
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 46 35 27 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam V
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27820
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 49 37 28 21 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VI
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27820
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 51 39 30 23 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VII
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27820
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 54 41 31 24 18 14 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VIII
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27820
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 58 44 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam IX
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27820
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 63 48 36 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam X
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 27820
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 76 58 44 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced Light Particle Beam I
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27821
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam II
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27821
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 133 101 77 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam III
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27821
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 106 81 61 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam IV
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27821
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 147 111 85 64 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam V
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27821
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 154 117 89 68 51 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VI
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27821
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 162 123 94 71 54 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VII
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27821
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 171 130 99 75 57 43 33 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VIII
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27821
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 182 138 105 80 61 46 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam IX
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27821
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 198 150 114 87 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam X
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27821
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 182 139 105 80 61 46 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Medium Particle Beam I
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27823
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam II
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27823
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 166 146 128 113 99 88 77 68 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam III
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27823
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 174 153 135 119 105 92 81 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam IV
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27823
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 161 142 125 110 97 85 75 66 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam V
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27823
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 193 169 149 131 115 102 89 79 69 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VI
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27823
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 203 178 157 138 121 107 94 83 73 64 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VII
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27823
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 214 188 166 146 128 113 99 87 77 68 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VIII
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27823
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 228 200 176 155 136 120 106 93 82 72 63 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam IX
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27823
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 248 218 192 169 148 131 115 101 89 78 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam X
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 27823
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 264 232 204 180 158 139 123 108 95 84 74 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Heavy Particle Beam I
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27825
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam II
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27825
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 199 183 168 155 143 131 121 111 102 94 86 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam III
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27825
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 209 193 177 163 150 138 127 117 107 99 91 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam IV
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27825
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 220 202 186 171 158 145 133 123 113 104 96 88 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam V
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27825
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 231 213 196 180 165 152 140 129 119 109 100 92 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VI
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27825
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 243 224 206 189 174 160 147 136 125 115 106 97 89 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VII
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27825
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 257 236 217 200 184 169 156 143 132 121 111 103 94 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VIII
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27825
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 273 251 231 213 196 180 166 152 140 129 119 109 100 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam IX
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27825
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 297 273 251 231 213 196 180 166 152 140 129 119 109 100 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam X
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 27825
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 360 331 305 280 258 237 218 201 185 170 156 144 132 122 112 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Minesweeping Particle Beam I
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27827
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam II
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27827
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam III
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27827
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam IV
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27827
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam V
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27827
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VI
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27827
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VII
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27827
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VIII
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27827
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam IX
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27827
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam X
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 27827
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Light Particle Gun I
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27829
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun II
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27829
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun III
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27829
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun IV
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27829
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun V
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27829
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VI
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27829
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VII
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27829
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VIII
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27829
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun IX
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27829
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun X
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 27829
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Llort Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 28005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28201
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28201
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28201
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28201
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28203
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28203
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28203
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28203
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28205
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28205
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28205
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28205
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28205
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28205
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28301
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28301
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28301
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28301
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 31004

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28303
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28303
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28303
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28303
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28303
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28303
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28303
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28303
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 41004

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28305
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28305
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28305
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28305
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28305
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28305
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28305
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28305
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 51004

Name                  := Ion Blast Gun I
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28309
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun II
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28309
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun III
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28309
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun IV
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28309
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun V
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28309
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun VI
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28309
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun VII
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28309
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun VIII
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28309
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun IX
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28309
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Ion Blast Gun X
Description           := This is a reduced-size Ion gun created specifically to be used on fighters and ground vehicles.  Though it inflicts great damage at close range, it is large and expensive.
Pic Num               := 553
Tonnage Space Taken   := 6
Tonnage Structure     := 8
Cost Minerals         := 21
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28309
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := IonBeam.wav
Weapon Family         := 71003

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28503
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28505
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28505
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28505
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 28507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 28507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 28507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 28507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 28507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 28507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 28507
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 28507
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 28507
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 28507
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Pulse Laser Gun I
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun II
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun III
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IV
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun V
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VI
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VIII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IX
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun X
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Improved Light Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 114 104 95 86 78 71 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 132 120 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 126 115 104 95 86 79 72 65 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 133 121 110 100 91 83 75 69 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 154 140 127 116 106 96 87 80 72 66 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 164 149 136 123 112 102 93 85 77 70 64 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 178 162 148 134 122 111 101 92 84 76 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 216 197 179 163 148 135 123 112 102 92 84 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Medium Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 166 156 147 138 129 122 114 108 101 95 89 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 174 164 154 145 136 128 120 113 106 100 94 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28513
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 183 172 162 152 143 134 126 119 112 105 99 93 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28513
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 193 181 170 160 150 141 133 125 117 110 104 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28513
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 203 190 179 168 158 149 140 131 123 116 109 103 96 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28513
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 214 201 189 178 167 157 147 139 130 122 115 108 102 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28513
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 228 214 201 189 178 167 157 148 139 130 123 115 108 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28513
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 248 233 219 206 193 182 171 160 151 142 133 125 118 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28513
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 300 282 265 249 234 220 207 195 183 172 162 152 143 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Heavy Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 199 187 176 165 155 146 137 129 121 114 107 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 220 207 194 183 172 161 152 143 134 126 118 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 231 217 204 192 181 170 160 150 141 133 125 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28515
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 243 228 215 202 190 178 168 158 148 139 131 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28515
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 255 240 226 212 199 187 176 166 156 146 138 129 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28515
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 269 253 237 223 210 197 185 174 164 154 145 136 128 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28515
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 284 267 251 236 221 208 196 184 173 162 153 144 135 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28515
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 302 284 267 251 236 222 208 196 184 173 163 153 144 135 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28515
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 328 309 290 273 256 241 227 213 200 188 177 166 156 147 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28515
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 398 374 352 331 311 292 275 258 243 228 214 202 189 178 167 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Pulse Laser Gun I
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun II
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun III
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IV
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun V
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VI
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VIII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IX
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun X
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Advanced Light Laser Cannon I
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28521
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon II
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28521
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon III
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28521
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 114 104 95 86 78 71 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon IV
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 132 120 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon V
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 126 115 104 95 86 79 72 65 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon VI
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 133 121 110 100 91 83 75 69 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon VII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 154 140 127 116 106 96 87 80 72 66 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon VIII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 164 149 136 123 112 102 93 85 77 70 64 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon IX
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 178 162 148 134 122 111 101 92 84 76 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Light Laser Cannon X
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 28521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 216 197 179 163 148 135 123 112 102 92 84 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31001

Name                  := Advanced Medium Laser Cannon I
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28522
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon II
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28522
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 166 156 147 138 129 122 114 108 101 95 89 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon III
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28522
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 174 164 154 145 136 128 120 113 106 100 94 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon IV
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 183 172 162 152 143 134 126 119 112 105 99 93 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon V
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 193 181 170 160 150 141 133 125 117 110 104 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon VI
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 203 190 179 168 158 149 140 131 123 116 109 103 96 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon VII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 214 201 189 178 167 157 147 139 130 122 115 108 102 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon VIII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 228 214 201 189 178 167 157 148 139 130 123 115 108 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon IX
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 248 233 219 206 193 182 171 160 151 142 133 125 118 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Medium Laser Cannon X
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 28522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 300 282 265 249 234 220 207 195 183 172 162 152 143 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41001

Name                  := Advanced Heavy Laser Cannon I
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28523
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 199 187 176 165 155 146 137 129 121 114 107 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon II
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28523
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 220 207 194 183 172 161 152 143 134 126 118 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon III
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28523
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 231 217 204 192 181 170 160 150 141 133 125 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon IV
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28523
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 243 228 215 202 190 178 168 158 148 139 131 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon V
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28523
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 255 240 226 212 199 187 176 166 156 146 138 129 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon VI
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28523
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 269 253 237 223 210 197 185 174 164 154 145 136 128 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon VII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28523
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 284 267 251 236 221 208 196 184 173 162 153 144 135 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon VIII
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28523
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 302 284 267 251 236 222 208 196 184 173 163 153 144 135 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon IX
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28523
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 328 309 290 273 256 241 227 213 200 188 177 166 156 147 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Laser Cannon X
Description           := Advanced Laser weapons fire more rapidly than Improved Laser Weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 28523
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 398 374 352 331 311 292 275 258 243 228 214 202 189 178 167 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51001

Name                  := Advanced Pulse Laser Gun I
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun II
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun III
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun IV
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 12 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun V
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun VI
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun VII
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 12 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun VIII
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 15 13 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun IX
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := Advanced Pulse Laser Gun X
Description           := The Advanced Pulse Laser Gun is longer-ranged and more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Advanced Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71001

Name                  := PD Matter Cannon I
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28600
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon II
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28600
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon III
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28600
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon IV
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28600
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon V
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28600
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VI
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28600
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VII
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28600
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VIII
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28600
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon IX
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28600
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon X
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28600
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28601
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28601
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28601
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28602
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28602
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28602
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28605
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28605
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28605
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28605
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28605
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28605
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28605
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28605
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28605
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28605
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28609
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28609
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28609
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28609
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28609
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28609
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28609
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28609
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28609
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28609
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Improved PD Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28610
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28610
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28610
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28610
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 2 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28610
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 2 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 74 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28610
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28610
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28610
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28610
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 28610
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved Light Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28611
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28611
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28611
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28611
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28611
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28611
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 105 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28611
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 111 111 111 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28611
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 123 123 123 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28611
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 129 129 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28611
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 156 156 156 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Medium Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28613
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28613
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28613
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 131 131 131 131 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28613
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 137 137 137 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28613
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 144 144 144 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28613
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 152 152 152 152 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28613
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28613
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 177 177 177 177 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28613
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 186 186 186 186 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 28613
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 225 225 225 225 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Heavy Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28615
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 149 149 149 149 149 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28615
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 164 164 164 164 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28615
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 173 173 173 173 173 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28615
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 181 181 181 181 181 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28615
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 191 191 191 191 191 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28615
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28615
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 212 212 212 212 212 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28615
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 234 234 234 234 234 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28615
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 245 245 245 245 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28615
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 297 297 297 297 297 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Matter Gun I
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28619
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun II
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28619
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun III
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28619
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun IV
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28619
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun V
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28619
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun VI
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28619
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun VII
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28619
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun VIII
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28619
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun IX
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28619
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun X
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 28619
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 28803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 28805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Lorkan Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 122 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 198 133 89 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 240 161 108 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31003

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 197 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 215 167 131 102 79 62 48 38 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 260 203 158 123 96 75 59 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 273 213 166 130 101 79 61 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 297 232 181 141 110 86 67 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 29005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 360 281 219 171 133 104 81 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29009
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29009
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29009
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29009
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29009
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71003

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29201
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29201
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29201
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29201
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29203
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29203
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29203
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29203
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29205
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29205
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29205
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29205
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29205
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29205
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 14 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81004

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 29501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 29501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 29501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 29501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 29501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 29501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 29501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 29503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 29503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 29503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 29503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 29503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 29503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 29503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 29505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 29505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 29505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 29505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 29505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 29505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 29505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := PD Matter Cannon I
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29600
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon II
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29600
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon III
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29600
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon IV
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29600
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon V
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29600
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VI
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29600
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VII
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29600
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon VIII
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29600
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon IX
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29600
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := PD Matter Cannon X
Description           := A short-raged rapid fire matter weapon used to track and destroy enemy fighters and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29600
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11003

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29601
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29601
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29601
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29602
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29602
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29602
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29605
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29605
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29605
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29605
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29605
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29605
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29605
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29605
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29605
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29605
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29609
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29609
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29609
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29609
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29609
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29609
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29609
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29609
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29609
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29609
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71003

Name                  := Improved PD Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29610
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29610
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29610
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 1 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29610
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 2 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29610
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 2 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 74 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29610
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29610
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 84 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29610
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 3 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29610
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved PD Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29610
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons 
Tech Level Req 2      := 4 
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11002

Name                  := Improved Light Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29611
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29611
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29611
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29611
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 95 95 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29611
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29611
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 105 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29611
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 111 111 111 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29611
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 123 123 123 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29611
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 129 129 129 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Light Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29611
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 156 156 156 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31003

Name                  := Improved Medium Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29613
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 113 113 113 113 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29613
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29613
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 131 131 131 131 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29613
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 137 137 137 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29613
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 144 144 144 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29613
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
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Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 152 152 152 152 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29613
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
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Tech Area Req 2       := Markab Medium Weapons
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Tech Area Req 3       := Markab Technology
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Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29613
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 177 177 177 177 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29613
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
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Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 186 186 186 186 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Medium Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 29613
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
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Tech Area Req 2       := Markab Medium Weapons
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Tech Area Req 3       := Markab Technology
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Ability 1 Type        := 0
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Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 225 225 225 225 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41003

Name                  := Improved Heavy Matter Cannon I
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29615
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
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Tech Area Req 2       := Markab Heavy Weapons
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Tech Area Req 3       := Markab Technology
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Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 149 149 149 149 149 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon II
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29615
Roman Numeral         := 2
Custom Group          := 0
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Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
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Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 164 164 164 164 164 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon III
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29615
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
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Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 173 173 173 173 173 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon IV
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29615
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
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Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 181 181 181 181 181 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon V
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29615
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
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Tech Area Req 3       := Markab Technology
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Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 191 191 191 191 191 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon VI
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29615
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon VII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29615
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
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Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 212 212 212 212 212 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon VIII
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29615
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
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Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 234 234 234 234 234 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon IX
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29615
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 245 245 245 245 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Heavy Matter Cannon X
Description           := Improved Matter Cannons fire at higher velocities, improving range and damage.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29615
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
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Tech Area Req 3       := Markab Technology
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Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 297 297 297 297 297 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51003

Name                  := Improved Matter Gun I
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29619
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun II
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29619
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun III
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29619
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun IV
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29619
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun V
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29619
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun VI
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29619
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun VII
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29619
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun VIII
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29619
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun IX
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29619
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := Improved Matter Gun X
Description           := Improved Matter Guns fire a heavier shell.
Pic Num               := 539
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29619
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71002

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29800
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29800
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29800
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29800
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29800
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29800
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29800
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29800
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29800
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29801
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29801
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29801
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31003

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29803
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29803
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29803
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41003

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29805
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29805
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29805
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51003

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29807
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29807
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29807
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29807
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29807
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29807
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29807
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29807
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29807
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29807
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81005

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29809
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29809
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29809
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29809
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29809
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29809
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29809
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29809
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29809
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29809
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71003

Name                  := Improved PD Particle Beam I
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29810
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam II
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29810
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam III
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29810
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IV
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29810
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 62 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam V
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29810
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VI
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29810
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 43 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 46 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam VIII
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29810
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 49 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam IX
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29810
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 53 34 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved PD Particle Beam X
Description           := The Improved PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29810
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 64 41 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Improved Light Particle Beam I
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29811
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam II
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29811
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam III
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29811
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 53 40 31 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IV
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29811
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 56 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam V
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29811
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 59 44 34 26 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VI
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29811
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 62 47 36 27 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29811
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 65 49 38 29 22 16 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam VIII
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29811
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam IX
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29811
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 75 57 43 33 25 19 14 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Light Particle Beam X
Description           := Improved Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29811
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 40 30 23 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31002

Name                  := Improved Medium Particle Beam I
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29813
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 66 58 51 45 40 35 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam II
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29813
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 73 64 57 50 44 39 34 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam III
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29813
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 77 68 59 52 46 40 36 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IV
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29813
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 81 71 62 55 48 43 37 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam V
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29813
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 85 75 66 58 51 45 39 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VI
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29813
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 89 78 69 61 53 47 41 36 32 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29813
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 94 83 73 64 56 50 44 38 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam VIII
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29813
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 100 88 78 68 60 53 46 41 36 32 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam IX
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29813
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 109 96 84 74 65 57 51 45 39 34 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Medium Particle Beam X
Description           := Improved Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29813
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 54 47 42 37 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41002

Name                  := Improved Heavy Particle Beam I
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29815
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam II
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29815
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 92 84 77 71 66 60 56 51 47 43 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam III
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29815
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 96 89 81 75 69 63 58 54 49 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IV
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29815
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 101 93 86 79 72 67 61 56 52 48 44 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam V
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29815
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VI
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29815
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 112 103 95 87 80 74 68 62 57 53 49 45 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29815
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 118 109 100 92 85 78 72 66 61 56 51 47 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam VIII
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29815
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 126 116 106 98 90 83 76 70 64 59 55 50 46 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam IX
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29815
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 137 126 116 106 98 90 83 76 70 65 59 55 50 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Heavy Particle Beam X
Description           := Improved Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29815
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 72 66 61 56 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51002

Name                  := Improved Minesweeping Particle Beam I
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29817
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam II
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29817
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam III
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29817
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IV
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29817
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam V
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29817
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VI
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29817
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29817
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam VIII
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29817
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam IX
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29817
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Minesweeping Particle Beam X
Description           := Improved Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 30
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29817
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Improved Light Particle Gun I
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29819
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun II
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29819
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun III
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29819
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IV
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29819
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun V
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29819
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VI
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29819
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29819
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun VIII
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29819
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun IX
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29819
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Improved Light Particle Gun X
Description           := The Improved Light Particle Gun has more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29819
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71002

Name                  := Advanced PD Particle Beam I
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29820
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 38 29 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam II
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29820
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 42 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam III
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29820
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 44 34 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam IV
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29820
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 46 35 27 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam V
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29820
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 49 37 28 21 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VI
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29820
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 51 39 30 23 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VII
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29820
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 54 41 31 24 18 14 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam VIII
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29820
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 58 44 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam IX
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29820
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 63 48 36 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced PD Particle Beam X
Description           := The Advanced PD Particle Beam has greater power.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 29820
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 76 58 44 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11001

Name                  := Advanced Light Particle Beam I
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29821
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 91 69 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam II
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29821
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 133 101 77 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam III
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29821
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 106 81 61 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam IV
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29821
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 147 111 85 64 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam V
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29821
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 154 117 89 68 51 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VI
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29821
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 162 123 94 71 54 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VII
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29821
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 171 130 99 75 57 43 33 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam VIII
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29821
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 182 138 105 80 61 46 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam IX
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29821
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 198 150 114 87 66 50 38 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Light Particle Beam X
Description           := Advanced Light Particle Beams have increased power.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29821
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 182 139 105 80 61 46 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31001

Name                  := Advanced Medium Particle Beam I
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29823
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 132 116 102 90 79 70 61 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam II
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29823
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 166 146 128 113 99 88 77 68 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam III
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29823
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 174 153 135 119 105 92 81 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam IV
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29823
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 183 161 142 125 110 97 85 75 66 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam V
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29823
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 193 169 149 131 115 102 89 79 69 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VI
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29823
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 203 178 157 138 121 107 94 83 73 64 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VII
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29823
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 214 188 166 146 128 113 99 87 77 68 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam VIII
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29823
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 228 200 176 155 136 120 106 93 82 72 63 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam IX
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29823
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 248 218 192 169 148 131 115 101 89 78 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Medium Particle Beam X
Description           := Advanced Medium Particle Beams have increased power.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 29823
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 264 232 204 180 158 139 123 108 95 84 74 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41001

Name                  := Advanced Heavy Particle Beam I
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29825
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 166 152 140 129 119 109 100 92 85 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam II
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29825
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 199 183 168 155 143 131 121 111 102 94 86 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam III
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29825
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 209 193 177 163 150 138 127 117 107 99 91 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam IV
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29825
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 220 202 186 171 158 145 133 123 113 104 96 88 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam V
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29825
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 231 213 196 180 165 152 140 129 119 109 100 92 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VI
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29825
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 243 224 206 189 174 160 147 136 125 115 106 97 89 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VII
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29825
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 257 236 217 200 184 169 156 143 132 121 111 103 94 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam VIII
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29825
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 273 251 231 213 196 180 166 152 140 129 119 109 100 92 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam IX
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29825
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 297 273 251 231 213 196 180 166 152 140 129 119 109 100 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Particle Beam X
Description           := Advanced Heavy Particle Beams have increased power.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 29825
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 360 331 305 280 258 237 218 201 185 170 156 144 132 122 112 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51001

Name                  := Advanced Minesweeping Particle Beam I
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29827
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam II
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29827
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam III
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29827
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam IV
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29827
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam V
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29827
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VI
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29827
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VII
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29827
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam VIII
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29827
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam IX
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29827
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Minesweeping Particle Beam X
Description           := Advanced Minesweeping Particle beams are more compact.
Pic Num               := 587
Tonnage Space Taken   := 20
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 29827
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81001

Name                  := Advanced Light Particle Gun I
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29829
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun II
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29829
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun III
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29829
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun IV
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29829
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun V
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29829
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VI
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29829
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VII
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29829
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun VIII
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29829
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun IX
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29829
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Advanced Light Particle Gun X
Description           := The Advanced Light Particle Gun has even more power and range.
Pic Num               := 578
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 29829
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Advanced Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 71001

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 29901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 29901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 29901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 29901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 29901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 29901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 29901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31004

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 29903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 29903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 29903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 29903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 29903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 29903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 29903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41004

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 29905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 29905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 29905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 29905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 29905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 29905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 29905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Markab Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51004

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 130 101 79 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 144 112 87 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 151 118 92 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 159 124 97 75 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 167 130 102 79 62 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 176 137 107 83 65 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 144 113 88 69 53 42 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41004

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 180 140 110 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 199 155 121 94 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 209 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 220 171 134 104 81 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 231 180 141 110 86 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 243 190 148 115 90 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 30005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 257 200 156 122 95 74 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51004

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon V
Description           := AA coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously and linger on the target causing burnthrough. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31003

Name                  := Medium Laser Cannon I
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30503
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30503
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30503
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30503
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := This weapon represents a balanced laser approach to mount size, range, damage, and rate of fire.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30503
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30505
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30505
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30505
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30505
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heavy laser is designed to maximize instantaneous damage at the longest feasible range.  it sacrifices rate of fire and requires a larger mount.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30505
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 30507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc laser mounts used for clearing mines from a safe distance.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 30507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 30507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 30507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 30507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 30507
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 30507
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 30507
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 30507
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc laser mounts used for clearing mines from a safe distance.  
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 30507
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Pulse Laser Gun I
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun II
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun III
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IV
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun V
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VI
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun VIII
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun IX
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Pulse Laser Gun X
Description           := A fighter mounted laser gun, it is slow-firing but long-ranged.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71003

Name                  := Improved Light Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 119 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 126 114 104 95 86 78 71 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 132 120 109 99 90 82 75 68 62 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 139 126 115 104 95 86 79 72 65 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 146 133 121 110 100 91 83 75 69 62 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 154 140 127 116 106 96 87 80 72 66 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 164 149 136 123 112 102 93 85 77 70 64 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 178 162 148 134 122 111 101 92 84 76 69 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Light Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 30511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 216 197 179 163 148 135 123 112 102 92 84 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31002

Name                  := Improved Medium Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 166 156 147 138 129 122 114 108 101 95 89 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 174 164 154 145 136 128 120 113 106 100 94 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30513
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 183 172 162 152 143 134 126 119 112 105 99 93 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30513
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 193 181 170 160 150 141 133 125 117 110 104 97 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30513
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 203 190 179 168 158 149 140 131 123 116 109 103 96 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30513
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 214 201 189 178 167 157 147 139 130 122 115 108 102 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30513
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 228 214 201 189 178 167 157 148 139 130 123 115 108 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30513
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 248 233 219 206 193 182 171 160 151 142 133 125 118 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Medium Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 30513
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 300 282 265 249 234 220 207 195 183 172 162 152 143 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41002

Name                  := Improved Heavy Laser Cannon I
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 199 187 176 165 155 146 137 129 121 114 107 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon II
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 220 207 194 183 172 161 152 143 134 126 118 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon III
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 231 217 204 192 181 170 160 150 141 133 125 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IV
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30515
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 243 228 215 202 190 178 168 158 148 139 131 123 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon V
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30515
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 255 240 226 212 199 187 176 166 156 146 138 129 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VI
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30515
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 269 253 237 223 210 197 185 174 164 154 145 136 128 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30515
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 284 267 251 236 221 208 196 184 173 162 153 144 135 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon VIII
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30515
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 302 284 267 251 236 222 208 196 184 173 163 153 144 135 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon IX
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30515
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 328 309 290 273 256 241 227 213 200 188 177 166 156 147 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Heavy Laser Cannon X
Description           := Improved Laser weapons are much more powerful than standard laser weapons.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 30515
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 398 374 352 331 311 292 275 258 243 228 214 202 189 178 167 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51002

Name                  := Improved Pulse Laser Gun I
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun II
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun III
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IV
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun V
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VI
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun VIII
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun IX
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Improved Pulse Laser Gun X
Description           := The Improved Pulse Laser Gun fires more quickly and is more powerful.
Pic Num               := 840
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30509
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightLaser.wav
Weapon Family         := 71002

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30601
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30601
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30601
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30601
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30601
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30601
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30601
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 30602
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 30602
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 30602
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 30602
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 30602
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 30602
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 30602
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30700
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30700
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30700
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30700
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30700
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 31 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30700
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 33 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30700
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 46 35 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VIII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30700
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IX
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30700
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 53 40 30 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon X
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30700
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 49 37 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30701
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30701
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30701
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30701
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30701
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30701
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30701
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30701
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31003

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30702
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30702
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30702
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30702
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30702
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30702
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30702
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30702
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30702
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30702
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30705
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30705
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30705
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30705
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30705
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30705
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30705
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30705
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30705
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Yolu Technology, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30705
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30709
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30709
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30709
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30709
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30709
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30709
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30709
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30709
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30709
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30709
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 71003

Name                  := Improved PD Fusion Cannon I
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30710
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon II
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30710
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon III
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30710
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 57 48 40 34 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon IV
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30710
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 60 50 42 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon V
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30710
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 53 44 37 31 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon VI
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30710
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 56 47 39 33 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon VII
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30710
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 70 59 49 41 35 29 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon VIII
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30710
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 74 62 52 44 37 31 26 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon IX
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30710
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 28 24 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved PD Fusion Cannon X
Description           := Improved PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30710
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 98 82 69 58 49 41 34 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11002

Name                  := Improved Light Fusion Cannon I
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon II
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon III
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon IV
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon V
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon VI
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon VII
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon VIII
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon IX
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Light Fusion Cannon X
Description           := Improved Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Improved Medium Fusion Cannon I
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30713
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon II
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30713
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon III
Description           := Improved Fusion Cannons have a better rate of fire.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30713
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon IV
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30713
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon V
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30713
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon VI
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30713
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon VII
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30713
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon VIII
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30713
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon IX
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30713
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Medium Fusion Cannon X
Description           := Improved Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30713
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41002

Name                  := Improved Heavy Fusion Cannon I
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30715
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon II
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30715
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon III
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30715
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon IV
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30715
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon V
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30715
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon VI
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30715
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon VII
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30715
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon VIII
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30715
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon IX
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30715
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Heavy Fusion Cannon X
Description           := Improved Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30715
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51002

Name                  := Improved Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30719
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30719
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30719
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30719
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30719
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30719
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 11 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30719
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30719
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30719
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Improved Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30719
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 71002

Name                  := Advanced PD Fusion Cannon I
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30720
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 75 69 63 58 53 49 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon II
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30720
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 90 82 76 70 64 59 54 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon III
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30720
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 94 87 80 73 67 62 57 53 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon IV
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30720
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 99 91 84 77 71 65 60 55 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon V
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30720
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 104 96 88 81 74 69 63 58 53 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon VI
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30720
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 109 101 93 85 78 72 66 61 56 52 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon VII
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30720
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 115 106 98 90 83 76 70 64 59 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon VIII
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30720
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 123 113 104 96 88 81 74 69 63 58 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon IX
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30720
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 134 123 113 104 96 88 81 75 69 63 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced PD Fusion Cannon X
Description           := Advanced PD Fusion Cannons have better power and range.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30720
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 162 149 137 126 116 107 98 90 83 76 70 65 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11001

Name                  := Advanced Light Fusion Cannon I
Description           := Advanced Light Fusion Cannons feature greater power and range.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30721
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 55 51 47 43 40 36 33 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon II
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30721
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 61 56 52 48 44 40 37 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon III
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30721
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 64 59 54 50 46 42 39 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon IV
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30721
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 67 62 57 53 48 44 41 38 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon V
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30721
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 71 65 60 55 51 47 43 40 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon VI
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30721
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 75 69 63 58 53 49 45 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon VII
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30721
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 79 72 67 61 56 52 48 44 40 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon VIII
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30721
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 84 77 71 65 60 55 51 47 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon IX
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30721
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 91 84 77 71 65 60 55 51 47 43 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Light Fusion Cannon X
Description           := Advanced Light Fusion Cannon feature a better ROF.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30721
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 110 102 93 86 79 73 67 62 57 52 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31001

Name                  := Advanced Medium Fusion Cannon I
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30723
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon II
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30723
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon III
Description           := Advanced Fusion Cannons have a better rate of fire.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30723
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon IV
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30723
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon V
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30723
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon VI
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30723
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon VII
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30723
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon VIII
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30723
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon IX
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30723
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Medium Fusion Cannon X
Description           := Advanced Fusion Cannons have a better rate of fire. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30723
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41001

Name                  := Advanced Heavy Fusion Cannon I
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30725
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon II
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30725
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon III
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30725
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon IV
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30725
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon V
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30725
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon VI
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30725
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon VII
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30725
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon VIII
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30725
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon IX
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30725
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Heavy Fusion Cannon X
Description           := Advanced Fusion Cannons have a better rate of fire.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 30725
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51001

Name                  := Advanced Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30729
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 10 9 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30729
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 11 10 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30729
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 12 10 9 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30729
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 12 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30729
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30729
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 14 12 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30729
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 12 11 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30729
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 15 13 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30729
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Advanced Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 30729
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Advanced Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 71001

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30801
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30801
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30801
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30801
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30801
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30801
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30801
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30803
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30803
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30803
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30803
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30803
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30803
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 30803
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30805
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30805
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30805
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30805
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30805
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30805
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 30805
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30900
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30900
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30900
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30900
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30900
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30900
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30900
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30900
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30900
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 30900
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 30901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 30901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 30901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 30901
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 30901
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 30901
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 30901
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 30901
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 30901
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 30901
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 30903
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 30903
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 30903
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 30903
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 30903
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 30903
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 30903
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 30903
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 30903
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 30903
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 30905
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 30905
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 30905
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 30905
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 30905
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 30905
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 30905
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 30905
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 143 100 70 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 30905
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 156 109 76 53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 30905
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 189 132 93 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 30909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Yolu Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 71003

Name                  := Heavy Armor Class 0
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 45
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 0
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 22
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 1
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 2
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 3
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 4
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 5
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 6
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 0
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 8
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 1
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 2
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 3
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 4
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 5
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 6
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Ship
Description           := Ship is designed using Ancient's technology.
Pic Num               := 50
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11081
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Ancient ships get a standard maintenance reduction of 75%.
Ability 1 Val 1       := -75
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := 
Ability 2 Val 1       := -5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := -5
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living CPU
Description           := A sentient being from another race is outfitted with cybernetics that will allow him/her to directly interface with the ship.  In effect, ship and pilot become one eliminating the need for bridge, life support and crew.  The being bound to the ship is totally subservient to their Shadow masters and cannot be recovered.
Pic Num               := 650
Tonnage Space Taken   := 10
Tonnage Structure     := 18
Cost Minerals         := 4000
Cost Organics         := 4000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11018
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Crew Quarters
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Self - Destruct Device
Description           := Computer controlled device which overloads a ship's engines and destroys the ship.  This will be used automatically if a ship is successfully boarded, destroying both your ship and the attacking ship.  Can also be activated intentionally to destroy a ship that is beyond repair/retrofit.
Pic Num               := 84
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 11028
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Self-Destruct
Ability 1 Descr       := Vehicle can self-destruct when needed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer (Ancient)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 854
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 30% Defensive bonus.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Scanner Suite
Description           := Advanced Ancient Active/Passive EM, Gravitic and Temporal scanner suite.  Can even penetrate nebula and storms.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 4000
Cost Organics         := 250
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 6.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 6
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 6.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 6
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 6.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 6
Ability 4 Type        := Sensor Level
Ability 4 Descr       := Allows Temporal scanning at level 6.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 6
Weapon Type           := None

Name                  := Ancient Long Range Scanner
Description           := Allows Ancient vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 10 sectors away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ancients Combat Sensors
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 32% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 32
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ancients ECM
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 32% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 32
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ancients Base Yard
Description           := Large base construction component which can work on one ship at a time.
Pic Num               := 400
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 8000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 8000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 8000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 8000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 8000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 8000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 12 components per turn.
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Ancients Light Reactor
Description           := A power source for small Ancients ships
Pic Num               := 689
Tonnage Space Taken   := 5
Tonnage Structure     := 7
Cost Minerals         := 600
Cost Organics         := 400
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 3500 supplies for each star in a system per turn.
Ability 1 Val 1       := 3500
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 3500 units of supplies.
Ability 2 Val 1       := 3500
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Minerals
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ancients Medium Reactor
Description           := A power source for medium-sized Ancients ships.
Pic Num               := 690
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 1200
Cost Organics         := 800
Cost Radioactives     := 800
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 7700 supplies for each star in a system per turn.
Ability 1 Val 1       := 7700
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 7700 units of supplies.
Ability 2 Val 1       := 7700
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Organics
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ancients Heavy Reactor
Description           := A power source for large Ancients ships.
Pic Num               := 691
Tonnage Space Taken   := 25
Tonnage Structure     := 15
Cost Minerals         := 2400
Cost Organics         := 1600
Cost Radioactives     := 1600
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 14700 supplies for each star in a system per turn.
Ability 1 Val 1       := 14700
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 14700 units of supplies.
Ability 2 Val 1       := 14700
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Radioactives
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ancients Massive Reactor
Description           := A power source for huge Ancients ships.
Pic Num               := 692
Tonnage Space Taken   := 35
Tonnage Structure     := 20
Cost Minerals         := 4800
Cost Organics         := 3200
Cost Radioactives     := 3200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 22400 supplies for each star in a system per turn.
Ability 1 Val 1       := 22400
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 20000 units of supplies.
Ability 2 Val 1       := 20000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Cells
Description           := 
Pic Num               := 688
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11455
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 240 supplies for each star in a system per turn.
Ability 1 Val 1       := 240
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 200 units of supplies.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Organic Engine
Description           := Vorlon ship's engine for sublight travel.
Pic Num               := 136
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Movement
Ability 2 Descr       := Generates 3 bonus combat movement points
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Stores 800 units of supplies.
Ability 3 Val 1       := 800
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bio Engine
Description           := Shadow ship's engine for sublight travel.
Pic Num               := 136
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 500
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Movement
Ability 2 Descr       := Generates 3 bonus combat movement points
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Stores 800 units of supplies.
Ability 3 Val 1       := 800
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Organic Engine
Description           := Fighter mountable Organic Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 100 units of supplies.
Ability 4 Val 1       := 100
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Bionic Engine
Description           := Fighter mountable Bionic Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 100 units of supplies.
Ability 4 Val 1       := 100
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ancients Fighter Bay
Description           := Storage and launch area for Ancients fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Ancients Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 6 fighters can be launched per combat turn and 6 fighters can be launched per game turn.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 6
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 180kT of cargo space.
Ability 2 Val 1       := 180
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Light Discharge Gun
Description           := This is a discharge gun configured for vehicles.
Pic Num               := 639
Tonnage Space Taken   := 5
Tonnage Structure     := 4
Cost Minerals         := 4
Cost Organics         := 3
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12112
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 94 87 80 73 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Modifier       := 27
Weapon Sound          := ionbeam.wav
Weapon Family         := 81001

Name                  := Discharge Gun
Description           := The Discharge Gun fires a burst of electromagnetic energy and uses a Point-Defense targeting system.  It can target enemy seekers, fighters, and mines
Pic Num               := 647
Tonnage Space Taken   := 37
Tonnage Structure     := 74
Cost Minerals         := 339
Cost Organics         := 255
Cost Radioactives     := 57
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12123
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 172 168 164 160 156 152 148 144 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 106
Weapon Modifier       := 9
Weapon Sound          := ionbeam.wav
Weapon Family         := 21001

Name                  := Light Lightning Cannon
Description           := The Light Lightning Canon is an electromagnetic gun, which usually appears as a 'prong' that extends from the front of the vessel.  This is the weakest ship mounted version of the weapon but still does considerable damage.
Pic Num               := 643
Tonnage Space Taken   := 12
Tonnage Structure     := 16
Cost Minerals         := 9
Cost Organics         := 7
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12116
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 52 50 48 46 44 41 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 126
Weapon Modifier       := 18
Weapon Sound          := ionbeam.wav
Weapon Family         := 31001

Name                  := Medium Lightning Cannon
Description           := The Medium Lightning Canon is an electromagnetic gun, which usually appears as a 'prong' that extends from the front of the vessel.  This is the standard version of the weapon and is effective at medium ranges.
Pic Num               := 644
Tonnage Space Taken   := 31
Tonnage Structure     := 41
Cost Minerals         := 96
Cost Organics         := 73
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 12119
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 138 135 132 129 126 123 120 117 115 112 109 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 107
Weapon Modifier       := 15
Weapon Sound          := ionbeam.wav
Weapon Family         := 41001

Name                  := Heavy Lightning Cannon
Description           := The Heavy Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  This  version of the weapon and is very power-hungry, but does considerable damage.
Pic Num               := 645
Tonnage Space Taken   := 53
Tonnage Structure     := 70
Cost Minerals         := 424
Cost Organics         := 319
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Weapons
Family                := 12110
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 242 239 235 232 229 225 222 219 216 212 209 206 203 199 196 193 190 186 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Modifier       := 15
Weapon Sound          := ionbeam.wav
Weapon Family         := 51001

Name                  := Mega Lightning Cannon
Description           := The Mega Lightning Canon is an electromagnetic gun, which usually appears as a huge 'prong' that extends from the front of the vessel.  The most powerful version of this weapon, it is a massive drain on power systems, but it can decimate a ship in a single blash.
Pic Num               := 646
Tonnage Space Taken   := 88
Tonnage Structure     := 117
Cost Minerals         := 1582
Cost Organics         := 1187
Cost Radioactives     := 264
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 300
Restrictions          := None
General Group         := Weapons
Family                := 12121
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 406 402 397 393 389 385 381 377 373 369 365 361 356 352 348 344 340 336 332 328
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 127
Weapon Modifier       := 15
Weapon Sound          := ionbeam.wav
Weapon Family         := 61001

Name                  := Planet Cracker Beam
Description           := This tremendous weapon appears only on the largest of Vorlon ships, the Planet Killer and has only one use, total annihilation of any planet in its path.
Pic Num               := 664
Tonnage Space Taken   := 1582
Tonnage Structure     := 2109
Cost Minerals         := 30844
Cost Organics         := 23134
Cost Radioactives     := 5140
Vehicle Type          := Ship
Supply Amount Used    := 864
Restrictions          := One Per Vehicle
General Group         := Planetary Assault Weapon
Family                := 12125
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 29250 26000 22750 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 137
Weapon Modifier       := 30
Weapon Sound          := bigboom.wav
Weapon Family         := 71001

Name                  := Polarity Gun
Description           := A Molecular weapon used by Shadow fighters.
Pic Num               := 631
Tonnage Space Taken   := 6
Tonnage Structure     := 4
Cost Minerals         := 9
Cost Organics         := 7
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 12614
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 109 101 92 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 113
Weapon Modifier       := 24
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 81001

Name                  := Multiphased Cutter
Description           := A point defense system that uses multiple molecular beams to rip apart enemy vessals and mines.
Pic Num               := 635
Tonnage Space Taken   := 28
Tonnage Structure     := 37
Cost Minerals         := 190
Cost Organics         := 143
Cost Radioactives     := 32
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 27
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 12613
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 126 123 120 117 114 112 110 35 23 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 123
Weapon Modifier       := 33
Weapon Sound          := MolecularPulse.wav
Weapon Family         := 91001

Name                  := Light Molecular Slicer Beam
Description           := This is a weaker version of the slicer beam.
Pic Num               := 625
Tonnage Space Taken   := 25
Tonnage Structure     := 33
Cost Minerals         := 170
Cost Organics         := 127
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 53
Restrictions          := None
General Group         := Weapons
Family                := 12604
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 172 169 167 164 162 160 157 155 152 150 147 145 143 140 138 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Modifier       := 18
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 31001

Name                  := Molecular Slicer Beam
Description           := This is the main weapon on most Shadow capital ships.  It is used to literally cut apart enemy vessels.
Pic Num               := 626
Tonnage Space Taken   := 78
Tonnage Structure     := 104
Cost Minerals         := 1586
Cost Organics         := 1190
Cost Radioactives     := 264
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 133
Restrictions          := None
General Group         := Weapons
Family                := 12610
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 359 354 349 345 340 336 331 326 322 317 312 308 303 298 294 289 284 280 275 270
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 143
Weapon Modifier       := 36
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 41001

Name                  := Heavy Molecular Slicer Beam
Description           := This is a heavy version of the Molecular Slicer Beam.  It is used to literally cut apart enemy vessels.
Pic Num               := 627
Tonnage Space Taken   := 122
Tonnage Structure     := 162
Cost Minerals         := 4549
Cost Organics         := 3411
Cost Radioactives     := 758
Vehicle Type          := Ship\Base
Supply Amount Used    := 156
Restrictions          := None
General Group         := Weapons
Family                := 12601
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 562 556 551 545 540 534 529 523 518 513 507 502 496 491 485 480 474 469 463 458
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Modifier       := 36
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 51001

Name                  := Massive Molecular Slicer Beam
Description           := This is a massive version of the Molecular Slicer Beam.  It is used to literally cut apart enemy vessels.
Pic Num               := 627
Tonnage Space Taken   := 244
Tonnage Structure     := 324
Cost Minerals         := 9098
Cost Organics         := 6822
Cost Radioactives     := 1516
Vehicle Type          := Ship\Base
Supply Amount Used    := 312
Restrictions          := None
General Group         := Weapons
Family                := 12604
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1124 1112 1102 1090 1080 1068 1058 1046 1036 1024 1014 1004 992 980 968 958 948 938 926 916
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 103
Weapon Modifier       := 36
Weapon Sound          := MolecularSlicer.wav
Weapon Family         := 61001

=======================================================================================
*END*
=======================================================================================